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Atemsis, All-Seeing + Weird Harvest Combo

  • Prerequisites

    What do I need to start this combo?

    • Atemsis on the battlefield.
    • Weird Harvest in hand.
    • Atemsis does not have summoning sickness. You have at least six different cards with different mana values between your hand and creature cards in library. An opponent cannot block and kill Atemsis.
    • {6}{g}{g} (at most) available
  • Steps

    How does this combo work?

    • 1
      Cast Weird Harvest by paying at most {6}{g}{g}, searching your library for at most six creature cards with differing mana values, putting them into your hand, and allowing each opponent to do the same.
    • 2
      Move to your combat phase, and deal combat damage to an opponent with Atemsis.
    • 3
      Atemsis triggers, revealing your hand and causing the opponent dealt combat damage to lose the game.
  • Results

    What do I get from this combo?

    • Target opponent loses the game

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't an early game combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
75%
Significant Results
55%
Early Game
20%
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