Atemsis, All-Seeing + Weird Harvest Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Atemsis on the battlefield.
- Weird Harvest in hand.
- Atemsis does not have summoning sickness. You have at least six different cards with different mana values between your hand and creature cards in library. An opponent cannot block and kill Atemsis.
(at most) available
Steps
How does this combo work?
- 1Cast Weird Harvest by paying at most
, searching your library for at most six creature cards with differing mana values, putting them into your hand, and allowing each opponent to do the same.
- 2Move to your combat phase, and deal combat damage to an opponent with Atemsis.
- 3Atemsis triggers, revealing your hand and causing the opponent dealt combat damage to lose the game.
- 1
Results
What do I get from this combo?
- Target opponent loses the game
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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