Sage of Hours
Master Biomancer
Conjurer's Closet
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Master Biomancer has power 5 or greater. |
Steps
How does this combo work?
1 | At the beginning of your end step, Conjurer's Closet triggers, blinking Sage of Hours and causing it to enter the battlefield with five or more +1/+1 counters on it due to Master Biomancer. |
2 | Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one. |
3 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
34
DECKS
0.00%
OF 1691630 ELIGIBLE DECKS
Rank 16975
MOST PLAYED OF 44755 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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