Mayael's Aria
Jumbo Cactuar
Sphinx of the Second Sun
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (Jumbo Cactuar without summoning sickness and cannot be blocked and killed by an opponent on the battlefield). |
Steps
How does this combo work?
1 | Declare Jumbo Cactuar as an attacker, triggering its ability, giving it +9999/+0 until end of turn. |
2 | At the beginning of your postcombat main phase, Sphinx of the Second Sun triggers, causing you to get an additional beginning phase after this phase. |
3 | During the beginning phase's upkeep step, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control, gain 10 life, and win the game. |
Results
What do I get from this combo?
| Win the game |
Combo Metadata
5
DECKS
0.00%
OF 480543 ELIGIBLE DECKS
Rank 37044
MOST PLAYED OF 58440 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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High Synergy Cards
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