Mayael's Aria + Jumbo Cactuar + Sphinx of the Second Sun Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- All permanents on the battlefield (Jumbo Cactuar without summoning sickness and cannot be blocked and killed by an opponent on the battlefield).
Steps
How does this combo work?
- 1Declare Jumbo Cactuar as an attacker, triggering its ability, giving it +9999/+0 until end of turn.
- 2At the beginning of your postcombat main phase, Sphinx of the Second Sun triggers, causing you to get an additional beginning phase after this phase.
- 3During the beginning phase's upkeep step, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control, gain 10 life, and win the game.
- 1
Results
What do I get from this combo?
- Win the game
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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