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Mayael's Aria + Jumbo Cactuar + Sphinx of the Second Sun Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield (Jumbo Cactuar without summoning sickness and cannot be blocked and killed by an opponent on the battlefield).
  • Steps

    How does this combo work?

    • 1
      Declare Jumbo Cactuar as an attacker, triggering its ability, giving it +9999/+0 until end of turn.
    • 2
      At the beginning of your postcombat main phase, Sphinx of the Second Sun triggers, causing you to get an additional beginning phase after this phase.
    • 3
      During the beginning phase's upkeep step, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control, gain 10 life, and win the game.
  • Results

    What do I get from this combo?

    • Win the game

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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