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Molten Echoes + Wanderwine Prophets Combo

  • Prerequisites

    What do I need to start this combo?

    • Molten Echoes on the battlefield.
    • Wanderwine Prophets in hand.
    • "Wizard" or "Merfolk" chosen with Molten Echoes. An opponent cannot block your creature.
    • {4}{u}{u} available
  • Steps

    How does this combo work?

    • 1
      Cast Wanderwine Prophets by paying {4}{u}{u}.
    • 2
      Wanderwine Prophets's Champion a Merfolk ability and Molten Echoes's ability trigger.
    • 3
      Resolve Molten Echoes's ability, creating a token copy of Wanderwine Prophets with haste.
    • 4
      The token Wanderwine Prophets triggers, exiling the original Wanderwine Prophets until the token leaves the battlefield.
    • 5
      Resolve the remaining Champion a Merfolk ability, declining to exile anything.
    • 6
      Deal combat damage to an opponent with the token Wanderwine Prophets.
    • 7
      The token Wanderwine Prophets triggers, allowing you to sacrifice it to take an extra turn.
    • 8
      The token's Champion a Merfolk ability returns the original Wanderwine Prophets from exile to the battlefield.
    • 9
      Repeat steps 2 through 5 one additional time.
    • 10
      At the beginning of your end step, exile the new token copy of Wanderwine Prophets.
    • 11
      The token's Champion a Merfolk ability returns the original Wanderwine Prophets from exile to the battlefield.
    • 12
      Repeat steps 2 through 5 one additional time.
    • 13
      Repeat from step 6 each turn.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Infinite creature LTB
    • Infinite creature ETB
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this is a true, early game, 2-card combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
63%
Significant Results
100%
Early Game
50%
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