Dour Port-Mage
Time Warp
Revolutionist

   Prerequisites

What do I need to start this combo?
Dour Port-Mage on the battlefield.
Time Warp and Revolutionist in hand.
1 available plus enough mana to cast Time Warp and Revolutionist each turn.

   Steps

How does this combo work?
1
Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
2
Cast Revolutionist by paying its mana cost.
3
When Revolutionist enters the battlefield, it triggers, returning Time Warp from your graveyard to your hand.
4
Move to your next turn.
5
Activate Dour Port-Mage by paying 1 and tapping it, returning Revolutionist from the battlefield to your hand.
6
Dour Port-Mage triggers, causing you to draw a card.
7
Repeat.

   Results

What do I get from this combo?
Infinite turns
Lock
Inalla, Archmage Ritualist
0.0%inclusion1 decks12.4K decks
Creatures
Aether Channeler
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Apprentice Necromancer
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Archaeomancer
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Archmage of Echoes
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Bloodline Necromancer
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Cyclone Summoner
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Ertai Resurrected
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Gadwick, the Wizened
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Harmonic Prodigy
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Naban, Dean of Iteration
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Naru Meha, Master Wizard
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Puppeteer Clique
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Sage's Row Savant
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Scholar of the Ages
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Sea Gate Oracle
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Shadow Puppeteers
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Silumgar Sorcerer
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Spellseeker
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Stonybrook Banneret
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Venser, Shaper Savant
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Instants
Boomerang
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Counterspell
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Defabricate
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Depart the Realm
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Disdainful Stroke
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Dream Fracture
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Essence Scatter
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Ghostly Flicker
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Murder
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No Escape
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Perilous Voyage
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Reckoner's Bargain
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Run Away Together
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Spell Pierce
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Urza's Rebuff
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Wizard's Retort
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You Are Already Dead
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Sorceries
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Bone Shards
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Earthquake
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Preordain
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Spark Harvest
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Utility Artifacts
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Panharmonicon
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Enchantments
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Reflections of Littjara
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Wizard Class
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Utility Lands
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Otawara, Soaring City
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Riptide Laboratory
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Mana Artifacts
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Dimir Locket
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Izzet Cluestone
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Sky Diamond
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Sol Ring
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Lands
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Command Tower
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Evolving Wilds
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Sea Gate
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Smoldering Marsh
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Swiftwater Cliffs
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Temple of Deceit
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Temple of Epiphany
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Thriving Isle
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