Wanderwine Prophets + Followed Footsteps Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Wanderwine Prophets and Followed Footsteps on the battlefield.
- Followed Footsteps attached to a Merfolk you control. Wanderwine Prophets does not have summoning sickness. Opponents can not block creatures you control.
Steps
How does this combo work?
- 1At the beginning of your upkeep, create a token copy of the merfolk enchanted with Followed Footsteps.
- 2Attack with Wanderwine Prophets.
- 3Wanderwine Prophets deals combat damage, sacrificing the token copy of the merfolk.
- 4You get an extra turn.
- 5Pass the turn.
- 6Repeat.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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