Electric Seaweed + Raptor Hatchling Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Raptor Hatchling on the battlefield.
- Electric Seaweed in hand.
- A player controls another non-Wall creature with toughness equal to 1. A player controls another non-Wall creature with toughness equal to 2.
- You have a way to cause another creature to die. You have a way to give Raptor Hatchling indestructible.
available
Steps
How does this combo work?
- 1Give Raptor Hatchling indestructible.
- 2Cast Electric Seaweed by paying
. When it enters, it triggers.
- 3Activate Electric Seaweed by tapping it, dealing 1 damage to Raptor Hatchling.
- 4Raptor Hatchling triggers, creating a 3/3 Dinosaur creature token.
- 5Cause another creature to die.
- 6When the creature dies, Electric Seaweed triggers, dealing 1 damage to each non-Wall creature. This will cause the creature with toughness equal to 1 to die.
- 7Raptor Hatchling and Electric Seaweed trigger.
- 8Resolve the Raptor Hatchling trigger, creating a 3/3 Dinosaur creature token.
- 9Resolve the Electric Seaweed trigger, dealing 1 damage to each non-Wall creature. This will cause the creature with toughness equal to 2 to die.
- 10Raptor Hatchling and Electric Seaweed trigger.
- 11Resolve the Raptor Hatchling trigger, creating a 3/3 Dinosaur creature token.
- 12Resolve the Electric Seaweed trigger, dealing 1 damage to each non-Wall creature. This will cause the oldest Dinosaur token to die.
- 13Repeat from step 10.
- 1
Results
What do I get from this combo?
- Infinite creature ETB
- Infinite creature LTB
- Infinite damage to most creatures
- Infinite death triggers
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
View




























































































































































