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Experiment Kraj + Sage of Hours + Pili-Pala Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield.
    • Sage of Hours and Pili-Pala has at least one +1/+1 counter on it. Experiment Kraj does not have summoning sickness.
    • {6} each turn available
  • Steps

    How does this combo work?

    • 1
      Activate Experiment Kraj by tapping it, putting a +1/+1 counter on itself.
    • 2
      Activate Experiment Kraj using Pili-Pala's ability by paying {2} and untapping it, adding {1}.
    • 3
      Repeat from step 2 until Experiment Kraj has five +1/+1 counters.
    • 4
      Activate Experiment Kraj using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
    • 5
      Repeat each turn.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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