Experiment Kraj + Sage of Hours + Pili-Pala Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- All permanents on the battlefield.
- Sage of Hours and Pili-Pala has at least one +1/+1 counter on it. Experiment Kraj does not have summoning sickness.
each turn available
Steps
How does this combo work?
- 1Activate Experiment Kraj by tapping it, putting a +1/+1 counter on itself.
- 2Activate Experiment Kraj using Pili-Pala's ability by paying
and untapping it, adding
.
- 3Repeat from step 2 until Experiment Kraj has five +1/+1 counters.
- 4Activate Experiment Kraj using Sage of Hours' ability by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one.
- 5Repeat each turn.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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