Sage of Hours
Ezuri, Claw of Progress
Prerequisites
What do I need to start this combo?
| Sage of Hours and Ezuri on the battlefield. | |
| You have at least 5 experience counters. |
Steps
How does this combo work?
1 | At the beginning of your combat phase, Ezuri triggers, putting at least five +1/+1 counters on Sage of Hours. |
2 | Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one. |
3 | Repeat each turn. |
Results
What do I get from this combo?
| Lock | |
| Infinite turns |
Combo Metadata
4106
DECKS
0.24%
OF 1721087 ELIGIBLE DECKS
Rank 997
MOST PLAYED OF 44717 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed early game?
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