Animation Module + Intruder Alarm + Combine Guildmage
Animation Module
Intruder Alarm
Combine Guildmage
Requires
Animation Module must be on the battlefield.
Intruder Alarm must be on the battlefield.
Combine Guildmage must be on the battlefield.
Creatures you control can tap to produce at least .
You have a way to cause a creature to enter the battlefield without a -1/-1 counter on it.
Combine Guildmage does not have summoning sickness.
Mana needed:
Steps
- Activate Zameck Guildmage's first ability by paying and tapping it, causing each creature you control to enter the battlefield with a +1/+1 counter on it this turn.
- Cause a creature to enter the battlefield, which enters with at least one +1/+1 counter on it due to Combine Guildmage.
- Intruder Alarm and Animation Module trigger.
- Resolve the Intruder Alarm trigger, untapping all creatures.
- Holding priority, activate a mana-producing creature by tapping it, adding at least .
- Resolve the Animation Module trigger, causing you to create a 1/1 Servo artifact creature token that enters the battlefield with at least one +1/+1 counter on it due to Combine Guildmage.
- Repeat from step 3.
Results
Infinite creature tokens. Infinite ETB. Infinite mana creatures you control can produce. Infinite untap of all creatures.
Xavier Sal, Infested Captain
0.02% of 4399 decks
1 decks
Creatures
Flesh Carver
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+100% synergy
Woodland Champion
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+100% synergy
Thopter Mechanic
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Wildwood Mentor
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Rapacious Guest
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+100% synergy
Blisterpod
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Threefold Thunderhulk
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Voracious Vermin
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Iridescent Hornbeetle
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+100% synergy
Armorcraft Judge
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Pawn of Ulamog
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Puppeteer Clique
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Wurmcoil Engine
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Termagant Swarm
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Mitotic Slime
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Mycoloth
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Nadir Kraken
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Arwen, Weaver of Hope
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Grakmaw, Skyclave Ravager
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Fertilid
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Gruff Triplets
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Ochre Jelly
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Chasm Skulker
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Fathom Mage
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Master Biomancer
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Ezuri, Stalker of Spheres
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Hooded Hydra
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Evolution Sage
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Instants
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Experimental Augury
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Ripples of Potential
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Brainstorm
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Inspiring Call
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Heroic Intervention
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Sorceries
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Unearth
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Dread Return
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Victimize
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Damnation
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Three Visits
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Nature's Lore
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Rampant Growth
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Farseek
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Utility Artifacts
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Cauldron of Souls
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Agent's Toolkit
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Mimic Vat
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The Skullspore Nexus
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Ashnod's Altar
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The Great Henge
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Enchantments
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Phyrexian Reclamation
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Oversold Cemetery
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Court of Garenbrig
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Greater Good
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Planeswalkers
Lolth, Spider Queen
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Tyvar, Jubilant Brawler
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Utility Lands
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Llanowar Reborn
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Karn's Bastion
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Takenuma, Abandoned Mire
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Otawara, Soaring City
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Urborg, Tomb of Yawgmoth
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Yavimaya, Cradle of Growth
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Mana Artifacts
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Sol Ring
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Lands
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Hedge Maze
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Morphic Pool
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Drowned Catacomb
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Undergrowth Stadium
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Misty Rainforest
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Rejuvenating Springs
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Woodland Cemetery
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Hinterland Harbor
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Zagoth Triome
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Watery Grave
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Breeding Pool
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Overgrown Tomb
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Opulent Palace
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Command Tower
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