Spawning Pit
Combine Guildmage
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Combine Guildmage does not have summoning sickness. | |
Steps
How does this combo work?
1 | Activate Combine Guildmage's first ability by paying |
2 | Activate Spawning Pit by sacrificing the persist creature. |
3 | When the persist creature dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it and at least one +1/+1 counter on it due to Combine Guildmage. |
4 | Remove a -1/-1 counter and a +1/+1 counter from that creature as a state-based action. |
5 | Resolve the Spawning Pit ability. |
6 | Repeat from step 2 |
Results
What do I get from this combo?
| Infinite charge counters on a permanent | |
| Infinite creature ETB | |
| Infinite creature LTB | |
| Infinite creature sacrifice triggers | |
| Infinite death triggers |
Combo Metadata
6
DECKS
0.00%
OF 2203227 ELIGIBLE DECKS
Rank 36709
MOST PLAYED OF 64995 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.