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Nardole, Resourceful Cyborg + Chakram Retriever + Clockspinning Combo

  • Prerequisites

    What do I need to start this combo?

    • Clockspinning in hand.
    • Nardole and Chakram Retriever on the battlefield.
    • Nardole has at least four counters on it. Nardole does not have summoning sickness.
  • Steps

    How does this combo work?

    • 1
      Activate Nardole by tapping it, adding at least {u}{u}{u}{u} that can only be spent to cast noncreature spells.
    • 2
      Cast Clockspinning with buyback by paying {3}{u}.
    • 3
      Chakram Retriever triggers, untapping Nardole.
    • 4
      Resolve Clockspinning, putting a counter on Nardole, or putting/removing a counter from any other permanent you control, and then returning Clockspinning to your hand.
    • 5
      Repeat.
    • 6
      Once you have infinite {u} that can only be spent to cast noncreature spells, you may target any other creature using Chakram Retriever's trigger.
  • Results

    What do I get from this combo?

    • Infinite magecraft triggers
    • Infinite mana creatures you control can produce
    • Infinite proliferate
    • Infinite storm count
    • Infinite untap of creatures you control

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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