Nardole, Resourceful Cyborg + Chakram Retriever + Clockspinning Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Clockspinning in hand.
- Nardole and Chakram Retriever on the battlefield.
- Nardole has at least four counters on it. Nardole does not have summoning sickness.
Steps
How does this combo work?
- 1Activate Nardole by tapping it, adding at least
that can only be spent to cast noncreature spells.
- 2Cast Clockspinning with buyback by paying
.
- 3Chakram Retriever triggers, untapping Nardole.
- 4Resolve Clockspinning, putting a counter on Nardole, or putting/removing a counter from any other permanent you control, and then returning Clockspinning to your hand.
- 5Repeat.
- 6Once you have infinite
that can only be spent to cast noncreature spells, you may target any other creature using Chakram Retriever's trigger.
- 1
Results
What do I get from this combo?
- Infinite magecraft triggers
- Infinite mana creatures you control can produce
- Infinite proliferate
- Infinite storm count
- Infinite untap of creatures you control
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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