Nardole, Resourceful Cyborg
Chakram Retriever
Clockspinning
Prerequisites
What do I need to start this combo?
| Clockspinning in hand. | |
| Nardole and Chakram Retriever on the battlefield. | |
| Nardole has at least four counters on it. Nardole does not have summoning sickness. |
Steps
How does this combo work?
1 | Activate Nardole by tapping it, adding at least that can only be spent to cast noncreature spells. |
2 | Cast Clockspinning with buyback by paying |
3 | Chakram Retriever triggers, untapping Nardole. |
4 | Resolve Clockspinning, putting a counter on Nardole, or putting/removing a counter from any other permanent you control, and then returning Clockspinning to your hand. |
5 | Repeat. |
6 | Once you have infinite that can only be spent to cast noncreature spells, you may target any other creature using Chakram Retriever's trigger. |
Results
What do I get from this combo?
| Infinite magecraft triggers | |
| Infinite mana creatures you control can produce | |
| Infinite proliferate | |
| Infinite storm count | |
| Infinite untap of creatures you control |
Combo Metadata
11
DECKS
0.00%
OF 3682413 ELIGIBLE DECKS
Rank 23203
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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