Orvar, the All-Form + Treachery + Clockspinning Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Clockspinning in hand.
- Orvar and Treachery on the battlefield.
- You control up to five lands that can tap to produce at least
.
Steps
How does this combo work?
- 1Activate up to five lands you control by tapping them, adding at least
.
- 2Cast Clockspinning with buyback by paying
, targeting Treachery.
- 3Orvar's first ability triggers, causing you to create a copy of Treachery and attach it to any creature.
- 4The Treachery token enters the battlefield, causing you to untap up to five lands.
- 5Resolve Clockspinning, returning it to your hand.
- 6Repeat.
- 7Once you have infinite mana, you can target any other permanents you control in step 2 to get infinite token copies of them.
- 1
Results
What do I get from this combo?
- Infinite artifact ETB
- Gain control of all creatures
- Infinite copies of permanents you control
- Infinite magecraft triggers
- Infinite mana lands you control can produce
- Infinite storm count
- Infinite untap of lands you control
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
View































































































































































































































































































































