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Orvar, the All-Form + Treachery + Clockspinning Combo

  • Prerequisites

    What do I need to start this combo?

    • Clockspinning in hand.
    • Orvar and Treachery on the battlefield.
    • You control up to five lands that can tap to produce at least {4}{u}.
  • Steps

    How does this combo work?

    • 1
      Activate up to five lands you control by tapping them, adding at least {4}{u}.
    • 2
      Cast Clockspinning with buyback by paying {3}{u}, targeting Treachery.
    • 3
      Orvar's first ability triggers, causing you to create a copy of Treachery and attach it to any creature.
    • 4
      The Treachery token enters the battlefield, causing you to untap up to five lands.
    • 5
      Resolve Clockspinning, returning it to your hand.
    • 6
      Repeat.
    • 7
      Once you have infinite mana, you can target any other permanents you control in step 2 to get infinite token copies of them.
  • Results

    What do I get from this combo?

    • Infinite artifact ETB
    • Gain control of all creatures
    • Infinite copies of permanents you control
    • Infinite magecraft triggers
    • Infinite mana lands you control can produce
    • Infinite storm count
    • Infinite untap of lands you control

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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