Blur
Naru Meha, Master Wizard
Prerequisites
What do I need to start this combo?
| Blur in hand. | |
| Naru Meha in hand or in the command zone. | |
| There are legal target(s) for Blur. | |
Steps
How does this combo work?
1 | Cast Blur by paying its mana cost. |
2 | Holding priority, cast Naru Meha by paying its mana cost plus commander tax if applicable |
3 | When Naru Meha enters, it triggers, copying Blur, with the copy targeting Naru Meha. |
4 | Resolve the copy of Blur, blinking Naru Meha. |
5 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite card draw | |
| Infinite draw triggers | |
| Near-infinite ETB | |
| Near-infinite LTB | |
| Near-infinite magecraft triggers |
Combo Metadata
3149
DECKS
0.07%
OF 4259556 ELIGIBLE DECKS
Rank 1506
MOST PLAYED OF 50938 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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