Wanderwine Prophets
Followed Footsteps
Prerequisites
What do I need to start this combo?
| Wanderwine Prophets and Followed Footsteps on the battlefield. | |
| Followed Footsteps attached to a Merfolk you control. Wanderwine Prophets does not have summoning sickness. Opponents can not block creatures you control. |
Steps
How does this combo work?
1 | At the beginning of your upkeep, create a token copy of the merfolk enchanted with Followed Footsteps. |
2 | Attack with Wanderwine Prophets. |
3 | Wanderwine Prophets deals combat damage, sacrificing the token copy of the merfolk. |
4 | You get an extra turn. |
5 | Pass the turn. |
6 | Repeat. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
41
DECKS
0.00%
OF 4837840 ELIGIBLE DECKS
Rank 20795
MOST PLAYED OF 62664 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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