Halo-Charged Skaab + Time Warp + Conjurer's Closet Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Time Warp in hand.
- Halo-Charged Skaab and Conjurer's Closet on the battlefield.
available
Steps
How does this combo work?
- 1Cast Time Warp by paying
, causing you to take an extra turn after this one.
- 2At the beginning of your end step, Conjurer's Closet triggers, blinking Halo-Charged Skaab.
- 3When Halo-Charged Skaab enters the battlefield, it triggers, causing each player to mill two cards and put Time Warp on top of your library from your graveyard.
- 4Move to your next durn, drawing Time Warp during your draw step.
- 5Repeat.
- 1
Results
What do I get from this combo?
- Infinite turns
- Skip your draw steps
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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