Nardole, Resourceful Cyborg
Chakram Retriever
Mind Games
Prerequisites
What do I need to start this combo?
| Mind Games in hand. | |
| Nardole and Chakram Retriever on the battlefield. | |
| Nardole has at least four counters on it. Nardole does not have summoning sickness. |
Steps
How does this combo work?
1 | Activate Nardole by tapping it, adding at least that can only be spent to cast noncreature spells. |
2 | Cast Mind Games with buyback by paying |
3 | Chakram Retriever triggers, untapping Nardole. |
4 | Resolve Mind Games, tapping target artifact, creature or land and returning Mind Games to your hand. |
5 | Repeat. |
6 | If Nardole has at least five counters on it, this combo nets infinite that can only be spent to cast noncreature spells, and you may target any other creature using Chakram Retriever's trigger. |
Results
What do I get from this combo?
| Infinite magecraft triggers | |
| Infinite mana creatures you control can produce | |
| Infinite storm count | |
| Infinite untap of creatures you control |
Combo Metadata
1
DECKS
Rank 41129
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.