The Legend of Kuruk
Karn's Bastion
Baboon Spirit
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (The Legend of Kuruk // Avatar Kuruk as Avatar Kuruk on the battlefield). | |
Steps
How does this combo work?
1 | Activate Avatar Kuruk by paying |
2 | Activate Baboon Spirit by paying |
3 | At the beginning of your end step, Baboon Spirit triggers, returning The Legend of Kuruk from exile to the battlefield with a lore counter on it. |
4 | The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card. |
5 | Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card. |
6 | Activate Karn's Bastion by paying |
7 | The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk. |
8 | Repeat. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
6
DECKS
0.00%
OF 980941 ELIGIBLE DECKS
Rank 28760
MOST PLAYED OF 47273 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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High Synergy Cards
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