Nardole, Resourceful Cyborg
Chakram Retriever
Capsize
Prerequisites
What do I need to start this combo?
| Capsize in hand. | |
| Nardole and Chakram Retriever on the battlefield. | |
| Nardole has at least six counters on it. Nardole does not have summoning sickness. There is at least one other permanent on the battlefield. |
Steps
How does this combo work?
1 | Activate Nardole by tapping it, adding at least six that can only be spent to cast noncreature spells. |
2 | Cast Capsize with buyback by paying |
3 | Chakram Retriever triggers, untapping Nardole. |
4 | Resolve Capsize, returning target permanent to its owner's hand and returning Capsize to your hand. |
5 | Repeat. |
6 | You may also repeat this loop during each of your turns. |
Results
What do I get from this combo?
| Return any number of permanents to their owner's hand during each of your turns | |
| Lock | |
| Mass Land Denial |
Combo Metadata
1
DECKS
Rank 44036
MOST PLAYED OF 46340 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.