Teferi, Temporal Archmage + The Chain Veil Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Teferi and The Chain Veil on the battlefield.
- Teferi has at least five loyalty counters on it. You control a combination of up to three permanents on the battlefield with the ability to produce a total of at least
. You control an additional permanent that can be tapped to add at least
.You have enough mana to recast Teferi from your command zone minus four.
Steps
How does this combo work?
- 1Activate The Chain Veil by paying
and tapping it, allowing all planeswalkers you control to activate their loyalty abilities and additional time this turn.
- 2Activate Teferi's second loyalty ability by removing a loyalty counter from it, untapping the Chain Veil and the three mana-producing permanents.
- 3Repeat from step 1 until Teferi dies due to having zero loyalty.
- 4Cast Teferi from your command zone.
- 5Activate Teferi's first loyalty ability by adding a loyalty counter to it, looking at the top two cards of your library and putting one card from the top of your library into your hand and the other onto the bottom of your library.
- 6Do this x times, where x is equal to one half times the number of times you activated The Chain Veil this turn minus four, rounded down.
- 7Activate Teferi's second loyalty ability, untapping the Chain Veil and the three mana-producing permanents.
- 8Repeat step 7 an additional time.
- 9Activate Teferi's second loyalty ability by untapping the three mana producing permanents and the additional mana producing permanent, adding
.
- 10Repeat step 9 until Teferi dies due to having zero loyalty.
- 11Repeat from step 4.
- 1
Results
What do I get from this combo?
- Infinite card draw
- Infinite colored mana
- Infinite colorless mana
- Infinite planeswalker activations
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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