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Teferi, Temporal Archmage + The Chain Veil Combo

  • Prerequisites

    What do I need to start this combo?

    • Teferi and The Chain Veil on the battlefield.
    • Teferi has at least five loyalty counters on it. You control a combination of up to three permanents on the battlefield with the ability to produce a total of at least {4}. You control an additional permanent that can be tapped to add at least {u}.You have enough mana to recast Teferi from your command zone minus four.
  • Steps

    How does this combo work?

    • 1
      Activate The Chain Veil by paying {4} and tapping it, allowing all planeswalkers you control to activate their loyalty abilities and additional time this turn.
    • 2
      Activate Teferi's second loyalty ability by removing a loyalty counter from it, untapping the Chain Veil and the three mana-producing permanents.
    • 3
      Repeat from step 1 until Teferi dies due to having zero loyalty.
    • 4
      Cast Teferi from your command zone.
    • 5
      Activate Teferi's first loyalty ability by adding a loyalty counter to it, looking at the top two cards of your library and putting one card from the top of your library into your hand and the other onto the bottom of your library.
    • 6
      Do this x times, where x is equal to one half times the number of times you activated The Chain Veil this turn minus four, rounded down.
    • 7
      Activate Teferi's second loyalty ability, untapping the Chain Veil and the three mana-producing permanents.
    • 8
      Repeat step 7 an additional time.
    • 9
      Activate Teferi's second loyalty ability by untapping the three mana producing permanents and the additional mana producing permanent, adding {4}{u}.
    • 10
      Repeat step 9 until Teferi dies due to having zero loyalty.
    • 11
      Repeat from step 4.
  • Results

    What do I get from this combo?

    • Infinite card draw
    • Infinite colored mana
    • Infinite colorless mana
    • Infinite planeswalker activations

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't an early game combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
50%
Significant Results
56%
Early Game
25%
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