Wanderwine Prophets
Benthicore
Conjurer's Closet
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Wanderwine Prophets does not have summoning sickness and cannot be blocked and killed by an opponent. You control at least one additional Merfolk. |
Steps
How does this combo work?
1 | Deal combat damage to an opponent using Wanderwine Prophets. |
2 | Wanderwine Prophets triggers, causing you to sacrifice a Merfolk to take an extra turn after this one. |
3 | At the beggining of the end step, Conjurer's Closet triggers, blinking Benthicore. |
4 | Benthicore enters the battlefield, creating two 1/1 Merfolk Wizard creature tokens. |
5 | Repeat. |
Results
What do I get from this combo?
| Infinite turns |
Combo Metadata
1
DECKS
Rank 43243
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.