Piper Wright, Publick Reporter
Time Sieve
Prerequisites
What do I need to start this combo?
| Piper Wright and Time Sieve on the battlefield. | |
| An opponent cannot block Piper Wright. Piper Wright has power 5 or greater. |
Steps
How does this combo work?
1 | Deal combat damage to an opponent using Piper Wright. |
2 | Piper Wright's first ability triggers, creating at least five Clue artifact tokens. |
3 | Activate Time Sieve by tapping it and sacrificing five Clues. |
4 | Piper Wright's second ability triggers five times, putting five +1/+1 counters on a creature you control. |
5 | Resolve the Time Sieve ability, causing you to take an extra turn after this one. |
6 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
1908
DECKS
0.08%
OF 2324964 ELIGIBLE DECKS
Rank 2586
MOST PLAYED OF 59085 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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