Satoru Umezawa
Intruder Alarm
Prerequisites
What do I need to start this combo?
| Satoru Umezawa and Intruder Alarm on the battlefield. | |
| You control another creature that can attack this turn and that cannot be blocked by an opponent. You have a creature card in hand. | |
| Creatures you control can tap to produce at least |
Steps
How does this combo work?
1 | Declare any other creature as an attacker. |
2 | When that creature isn't blocked, activate any number of creatures you control by tapping them, adding at least |
3 | Activate a creature card's ninjutsu ability by paying |
4 | When the creature enters the battlefield, Intruder Alarm triggers, untapping all creatures. |
5 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite ETB | |
| Infinite mana creatures you control can produce | |
| Infinite untap of creatures | |
| Infinite untap of creatures you control | |
| Infinite LTB |
Combo Metadata
106
DECKS
0.00%
OF 2284493 ELIGIBLE DECKS
Rank 13352
MOST PLAYED OF 55234 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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