Asmodeus the Archfiend
Quicksilver Elemental
Mind Over Matter
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| You control a permanent that can tap to produce at least . You have a way to remove Asmodeus from the battlefield. | |
| available |
Steps
How does this combo work?
1 | Activate a permanent by tapping it, adding at least . |
2 | Activate Quicksilver Elemental by paying , causing it to gain Asmodeus's activated abilities until end of turn. |
3 | Remove Asmodeus from the battlefield. |
4 | Activate Quicksilver Elemental using Asmodeus's first ability by paying , causing you to draw seven cards. |
5 | Activate Mind Over Matter by discarding a card, untapping a mana-producing permanent. |
6 | Activate a permanent by tapping it, adding at least . |
7 | Repeat from step 5 two additional times. |
8 | Repeat from step 4. |
Results
What do I get from this combo?
| Infinite self-discard triggers | |
| Infinite draw triggers | |
| Infinite looting | |
| Near-infinite card draw | |
| Near-infinite untap of permanents you control | |
| Near-infinite mana permanents you control can produce |
Combo Metadata
3
DECKS
0.00%
OF 1843857 ELIGIBLE DECKS
Rank 32249
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.