Inalla, Archmage Ritualist
Wanderwine Prophets
Prerequisites
What do I need to start this combo?
| Wanderwine Prophets in hand. | |
| Inalla on the battlefield or in the command zone. | |
| Opponents are unable to block Wanderwine prophets. | |
Steps
How does this combo work?
1 | Cast Wanderwine Prophets by paying |
2 | Wanderwine Prophets enters the battlefield, triggering Inalla and Wanderwine Prophets. |
3 | Resolve Inalla's trigger, causing you to pay |
4 | Token copy of Wanderwine Prophets enters the battlefield, championing original Wanderwine Prophets. |
5 | Resolve the Wanderwine Prophets trigger, does nothing. |
6 | Move to combat. |
7 | Declare token copy of Wanderwine Prophets as attacker. |
8 | Deal combat damage with Wanderwine Prophets. |
9 | Token copy of Wanderwine Prophets triggers, causing you to sacrifice itself and take an extra turn after this one. |
10 | Token copy of Wanderwine Prophets leaves the battlefield, returning Wanderwine Prophets to the battlefield from exile. |
11 | Repeat step 2 to 5. |
12 | Move to your next turn. |
13 | Repeat from step 6. |
Results
What do I get from this combo?
| Infinite combat damage to opponents | |
| Infinite turns |
Combo Metadata
1065
DECKS
0.12%
OF 880436 ELIGIBLE DECKS
Rank 3156
MOST PLAYED OF 43877 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed early game?
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