Magar of the Magic Strings
Walk the Aeons
Prerequisites
What do I need to start this combo?
| Magar of the Magic Strings on the battlefield. | |
| Walk the Aeons in hand. | |
| An opponent is unable to block and kill creatures you control. | |
Steps
How does this combo work?
1 | Cast Walk the Aeons by paying its mana cost, causing you to take an extra turn after this one. |
2 | Activate Magar by paying |
3 | Move to your next turn. |
4 | Deal combat damage to an opponent with the face down creature. |
5 | The face down creature triggers, causing you to cast a copy of Walk the Aeons without paying its mana cost. |
6 | Resolve the copy of Walk the Aeons, causing you to take an extra turn after this one. |
7 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite turns |
Combo Metadata
17
DECKS
0.00%
OF 872027 ELIGIBLE DECKS
Rank 20542
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed early game?
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