Magar of the Magic Strings + Walk the Aeons Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Magar of the Magic Strings on the battlefield.
- Walk the Aeons in hand.
- An opponent is unable to block and kill creatures you control.
available
Steps
How does this combo work?
- 1Cast Walk the Aeons by paying its mana cost, causing you to take an extra turn after this one.
- 2Activate Magar by paying
, noting Walk the Aeons and putting it face down as a 3/3 creature.
- 3Move to your next turn.
- 4Deal combat damage to an opponent with the face down creature.
- 5The face down creature triggers, causing you to cast a copy of Walk the Aeons without paying its mana cost.
- 6Resolve the copy of Walk the Aeons, causing you to take an extra turn after this one.
- 7Repeat from step 3.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo because the prerequisites are nontrivial. However, it was a close vote. Play with caution.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo in a close vote and that it's not early game in a close vote. Play with caution.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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