There and Back Again + Clockspinning Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- There and Back Again on the battlefield (There and Back Again with exactly two lore counters on it on the battlefield).
- Clockspinning in hand.
available
Steps
How does this combo work?
- 1At the beginning of your precombat main phase, There and Back Again triggers, putting a lore counter on it and triggering its third chapter ability.
- 2Holding priority, cast Clockspinning with buyback by paying
, removing a lore counter from There and Back Again and returning Clockspinning to your hand.
- 3Resolve the There and Back Again ability, creating a 6/6 Smaug legendary creature token.
- 4Cast Clockspinning with buyback by paying
, putting a lore counter from There and Back Again and returning Clockspinning to your hand.
- 5There and Back Again's third chapter ability triggers. Holding priority, cast Clockspinning with buyback by paying
, removing a lore counter from There and Back Again and returning Clockspinning to your hand.
- 6Resolve the There and Back Again ability, creating a 6/6 Smaug legendary creature token.
- 7Put either Smaug into your graveyard due to the legend rule. The Smaug that dies triggers, creating fourteen Treasure tokens.
- 8Activate eight Treasure tokens by tapping and sacrificing them, adding
.
- 9Repeat from step 4.
- 1
Results
What do I get from this combo?
- Infinite artifact ETB
- Infinite artifact LTB
- Infinite artifact sacrifice triggers
- Infinite artifact tokens
- Infinite creature LTB
- Infinite creature ETB
- Infinite colored mana
- Infinite death triggers
- Infinite storm count
- Infinite magecraft triggers
- Infinite Treasure tokens
- Put all Mountains from your library onto the battlefield
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't an early game combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
Trivial Prerequisites
Significant Results
Early Game
Size
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