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There and Back Again + Clockspinning Combo

  • Prerequisites

    What do I need to start this combo?

    • There and Back Again on the battlefield (There and Back Again with exactly two lore counters on it on the battlefield).
    • Clockspinning in hand.
    • {9}{u}{u}{u} available
  • Steps

    How does this combo work?

    • 1
      At the beginning of your precombat main phase, There and Back Again triggers, putting a lore counter on it and triggering its third chapter ability.
    • 2
      Holding priority, cast Clockspinning with buyback by paying {3}{u}, removing a lore counter from There and Back Again and returning Clockspinning to your hand.
    • 3
      Resolve the There and Back Again ability, creating a 6/6 Smaug legendary creature token.
    • 4
      Cast Clockspinning with buyback by paying {3}{u}, putting a lore counter from There and Back Again and returning Clockspinning to your hand.
    • 5
      There and Back Again's third chapter ability triggers. Holding priority, cast Clockspinning with buyback by paying {3}{u}, removing a lore counter from There and Back Again and returning Clockspinning to your hand.
    • 6
      Resolve the There and Back Again ability, creating a 6/6 Smaug legendary creature token.
    • 7
      Put either Smaug into your graveyard due to the legend rule. The Smaug that dies triggers, creating fourteen Treasure tokens.
    • 8
      Activate eight Treasure tokens by tapping and sacrificing them, adding {6}{u}{u}.
    • 9
      Repeat from step 4.
  • Results

    What do I get from this combo?

    • Infinite artifact ETB
    • Infinite artifact LTB
    • Infinite artifact sacrifice triggers
    • Infinite artifact tokens
    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite colored mana
    • Infinite death triggers
    • Infinite storm count
    • Infinite magecraft triggers
    • Infinite Treasure tokens
    • Put all Mountains from your library onto the battlefield

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this is a true 2-card combo.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't an early game combo.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
63%
Significant Results
69%
Early Game
31%
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