There and Back Again
Clockspinning
Prerequisites
What do I need to start this combo?
| There and Back Again on the battlefield (There and Back Again with exactly two lore counters on it on the battlefield). | |
| Clockspinning in hand. | |
Steps
How does this combo work?
1 | At the beginning of your precombat main phase, There and Back Again triggers, putting a lore counter on it and triggering its third chapter ability. |
2 | Holding priority, cast Clockspinning with buyback by paying |
3 | Resolve the There and Back Again ability, creating a 6/6 Smaug legendary creature token. |
4 | Cast Clockspinning with buyback by paying |
5 | There and Back Again's third chapter ability triggers. Holding priority, cast Clockspinning with buyback by paying |
6 | Resolve the There and Back Again ability, creating a 6/6 Smaug legendary creature token. |
7 | Put either Smaug into your graveyard due to the legend rule. The Smaug that dies triggers, creating fourteen Treasure tokens. |
8 | Activate eight Treasure tokens by tapping and sacrificing them, adding |
9 | Repeat from step 4. |
Results
What do I get from this combo?
| Infinite LTB | |
| Infinite ETB | |
| Infinite colored mana | |
| Infinite death triggers | |
| Infinite storm count | |
| Infinite magecraft triggers | |
| Infinite Treasure tokens | |
| Put all Mountains from your library onto the battlefield |
Combo Metadata
6586
DECKS
0.35%
OF 1891010 ELIGIBLE DECKS
Rank 636
MOST PLAYED OF 47336 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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