Sanar, Unfinished Genius // Wild Idea + Nexus of Fate + Deadeye Navigator Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Nexus of Fate in hand or in your library.
- Sanar and Deadeye Navigator on the battlefield (Sanar is prepared on the battlefield and Deadeye Navigator is paired with Sanar on the battlefield).
each turn available
Steps
How does this combo work?
- 1If Nexus of Fate is in your library, cast a copy of Wild Idea by paying
, searching your library for Nexus of Fate and putting it into your hand.
- 2If Sanar doesn't have summoning sickness, activate it by tapping it, creating a Treasure token. Then, activate the Treasure by tapping and sacrificing it, adding
.
- 3Cast Nexus of Fate by paying its mana cost, causing you to take an extra turn after this one and shuffle Nexus of Fate into your library.
- 4Activate Sanar by paying
, blinking Sanar. It'll enter prepared due to its static effect.
- 5When Sanar enters, Deadeye Navigator's soulbond ability triggers, repairing Sanar and Deadeye Navigator.
- 6Repeat each turn.
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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