Animation Module
Intruder Alarm
First Day of Class
Prerequisites
What do I need to start this combo?
| First Day of Class in hand. | |
| Animation Module and Intruder Alarm on the battlefield. | |
| Creatures you control can tap to produce at least | |
Steps
How does this combo work?
1 | Cast First Day of Class by paying |
2 | Cause a creature to enter the battlefield. |
3 | Intruder Alarm and First Day of Class trigger. |
4 | Resolve the Intruder Alarm trigger, untapping all creatures. |
5 | Holding priority, activate a mana-producing creature by tapping it, adding at least |
6 | Resolve the First Day of Class trigger, putting a +1/+1 counter on the creature that entered the battlefield. |
7 | Animation Module triggers, causing you to pay |
8 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite ETB | |
| Infinite mana creatures you control can produce | |
| Infinite creature tokens with haste | |
| Infinite untap of all creatures |
Combo Metadata
3
DECKS
0.00%
OF 1759060 ELIGIBLE DECKS
Rank 32824
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.