Thieving Otter + Mind Over Matter + Fire Whip Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- All permanents on the battlefield.
- Thieving Otter does not have summoning sickness. Fire Whip attached to Thieving Otter.
Steps
How does this combo work?
- 1Activate Thieving Otter by tapping it, dealing 1 damage to an opponent.
- 2Thieving Otter triggers, causing you to draw a card.
- 3Activate Mind Over Matter by discarding a card, untapping Thieving Otter.
- 4Repeat.
- 1
Results
What do I get from this combo?
- Significant damage
- Infinite self-discard triggers
- Infinite draw triggers
- Infinite looting
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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