Phantom Steed + Revolutionist + Time Warp Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- Phantom Steed on the battlefield.
- Revolutionist in exile.
- Time Warp in hand.
- Revolutionist is exiled by Phantom Steed.
- An opponent cannot block and kill Phantom Steed.
each turn available
Steps
How does this combo work?
- 1Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one
- 2Declare Phantom Steed as an attacker. It triggers, creating a token copy of Revolutionist that's tapped and attacking.
- 3When the Revolutionist token enters, it triggers, returning Time Warp from your graveyard to your hand.
- 4Repeat each turn
- 1
Results
What do I get from this combo?
- Infinite turns
- Lock
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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