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Thor, God of Thunder + Time Warp + Y'shtola Rhul Combo

  • Prerequisites

    What do I need to start this combo?

    • Time Warp in hand.
    • Thor and Y'shtola Rhul on the battlefield.
    • {3}{u}{u} each turn available
  • Steps

    How does this combo work?

    • 1
      Cast Time Warp by paying its mana cost.
    • 2
      Thor's second ability triggers, dealing damage to any target.
    • 3
      Resolve Time Warp, causing you to take an extra turn after this one
    • 4
      Blink Thor using Y'shtola Rhul.
    • 5
      When Thor enters, it triggers, exiling Time Warp from your graveyard and allowing you to cast it from exile until the end of your next turn.
    • 6
      Move to your next turn.
    • 7
      Cast Time Warp from exile by paying its mana cost.
    • 8
      Repeat from step 2.
  • Results

    What do I get from this combo?

    • Infinite turns
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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