Halo Fountain
Karn, Silver Golem
Sceptre of Eternal Glory
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (Halo Fountain and Sceptre of Eternal Glory without summoning sickness on the battlefield). | |
| You control three or more lands that share a name. | |
Steps
How does this combo work?
1 | Activate Karn twice by paying |
2 | Activate Sceptre of Eternal Glory by tapping it, adding . |
3 | Activate Halo Fountain's second ability by paying , tapping it, and then untapping it and Sceptre of Eternal Glory, causing you to draw a card. |
4 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite card draw | |
| Near-infinite ETB | |
| Infinite draw triggers | |
| Near-infinite colored mana | |
| Near-infinite creature tokens | |
| Near-infinite untap of creatures you control | |
| Near-infinite mana creatures you control can produce |
Combo Metadata
3
DECKS
0.00%
OF 3507463 ELIGIBLE DECKS
Rank 31646
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.