The Legend of Kuruk
Barbara Wright
Teleportation Circle
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
Steps
How does this combo work?
1 | Activate Avatar Kuruk by paying |
2 | At the beginning of your end step, Teleportation Circle triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk. Choose to have it enter with three lore counters due to its read-ahead ability given to it by Barbara Wright. |
3 | The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk. |
4 | Repeat each turn |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
7
DECKS
0.00%
OF 1392480 ELIGIBLE DECKS
Rank 37098
MOST PLAYED OF 67548 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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