Intruder Alarm
Hushwing Gryff
Prerequisites
What do I need to start this combo?
| Intruder Alarm and Hushwing Gryff on the battlefield. |
Steps
How does this combo work?
1 | Intruder Alarm's first ability prevents creatures from untapping during their controller's untap step. |
2 | Because Hushwing Gryff prevents abilities from triggering whenever a creature enters the battlefield, Intruder Alarm's second ability does not trigger to untap them. |
Results
What do I get from this combo?
| Creatures do not untap | |
| Lock |
Combo Metadata
68
DECKS
0.00%
OF 2250871 ELIGIBLE DECKS
Rank 17407
MOST PLAYED OF 62466 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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