Skip to content

Azor, the Lawbringer + Sakashima the Impostor Combo

  • Prerequisites

    What do I need to start this combo?

    • Azor on the battlefield.
    • Sakashima the Impostor in hand.
    • {4}{u}{u}{u}{u} each turn available
  • Steps

    How does this combo work?

    • 1
      Cast Sakashima by paying {2}{u}{u}, choosing to have it enter the battlefield as a copy of Azor.
    • 2
      Sakashima enters the battlefield, preventing opponents from casting instants or sorceries during their next turn.
    • 3
      Activate Sakashima by paying {2}{u}{u}, returning it to your hand from the battlefield at the beginning of the next end step.
    • 4
      At the beginning of your end step, Sakashima triggers, returning itself to your hand from the battlefield.
    • 5
      Repeat each turn.
  • Results

    What do I get from this combo?

    • Opponents can't cast instant spells during their turns
    • Opponents can't cast sorcery spells
    • Lock

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

The community has determined this isn't a true 2-card combo because the results are not significant. However, it was a close vote. Play with caution.

3

Upgraded

(no early game 2-card combos)

The community has determined this isn't a true 2-card combo in a close vote. However, it was clear that it's not early game, so it's safe regardless.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

Combo Voting

Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?

Trivial Prerequisites
75%
Significant Results
44%
Early Game
6.3%
Size
View
New Commanders
Top Commanders
New Cards
Top Cards
High Lift
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands