The Legend of Kuruk
Lulu, Stern Guardian
Airbender Ascension
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (The Legend of Kuruk // Avatar Kuruk as Avatar Kuruk on the battlefield and Airbender Ascension with four or more quest counters on it on the battlefield). | |
Steps
How does this combo work?
1 | Activate Avatar Kuruk by paying |
2 | At the beginning of your end step, Airbender Ascension triggers, blinking Avatar Kuruk and causing it to return to the battlefield as The Legend of Kuruk with a lore counter on it. |
3 | The Legend of Kuruk's first chapter ability triggers, causing you to scry 2 and draw a card. |
4 | Move to your next turn. At the beginning of your precombat main phase. The Legend of Kuruk triggers, putting a lore counter on it. Its second chapter ability then triggers, causing you to scry 2 and draw a card. |
5 | Activate Lulu by paying |
6 | The Legend of Kuruk's third chapter ability triggers, causing you to exile it and return it to the battlefield as Avatar Kuruk. |
7 | Repeat. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
7
DECKS
0.00%
OF 381051 ELIGIBLE DECKS
Rank 27231
MOST PLAYED OF 46394 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Tidus, Yuna's Guardian
0.0%inclusion2 decks5.40K decks
Aang, at the Crossroads
0.1%inclusion2 decks3.51K decks
Avatar Aang
0.0%inclusion2 decks10.8K decks
Ranar the Ever-Watchful
0.1%inclusion1 decks689 decks
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands