Aura of Courage Upgrade Guide
Welcome to the Nitpicking Nerds Precon Upgrade Guide for the Aura of Courage deck, where we deliver the full list of cuts and adds needed to power up this deck!
When upgrading a precon, it’s important to build towards the commander’s strengths and stick to a main theme so the deck doesn’t become unfocused. Cutting cards of wildly differing strategies will help keep the deck focused and increase its synergy. It’s also useful to address the deck’s win conditions, and for this deck specifically, to speed up the clock and eliminate players as quickly as possible in combat.
Aura of Courage’s main strategy is to combine Equipment and Auras to suit up your creatures and swing in for big damage, and it’s going to win by assembling a one-shot kill on each of your opponents while protecting the attacking creature!
With that key strategy in mind, it’s time to start cutting cards that won’t be pulling their weight.
- and are better off commanding their own decks and won’t work well in this deck.
- ’s ability is far too expensive to keep in the deck, and does nothing for our Voltron plan.
- could work well, but its stats and abilities don’t quite make the cut for the power level this deck ended up at.
- is one of the worst cards in the precon and probably won’t find a home in many decks going forward.
- is a disappointing die-roll card that doesn’t deliver, and is a bit expensive for graveyard hate.
- is a big head-scratcher, since this isn’t a giant deck and we don’t need a 7 mana 7/7.
Now we can cut the subpar Equipment. Most of these are okay, but we can do better. We need to hit as hard as possible, or protect our creatures.
- , , , and come in the precon and are meant to power up the deck’s creatures, but we can do so much better. These are better left on the sidelines.
- No Voltron deck has any time for !
- spits out 4/4’s, but is too slow of an engine, especially when you can’t score a free Equip.
- will provide some level of protection, but we can do so much better.
- works very well if you build this deck around Equipment alone, but we are leaning into both Auras and Equipment, so there just isn’t space for a card so heavily reliant on Equipment.
It’s time to trim some Auras, too.
- and are not cards you have time for when playing Voltron.
- is nice, but this deck is going tall, not wide.
- , , and are a little too low impact to justify keeping.
- Lastly for Auras comes and , which can’t protect our key creatures nearly as well as the cards that are being added.
This section represents various cuts in other categories that help focus the deck more around its Voltron strategy,
- and are subpar removal spells that are instant cuts.
- , , and work well in the precon, but this is a green deck that doesn’t need mana rocks and has access to better dorks.
- As soon as you leave the precon meta, we recommend cutting from any deck.
- , , , and aren’t unplayable, but again, Galea doesn’t want this much fluff.
- and can’t cut it as Equipment and Aura wearers.
- is a cool board wipe, but one we’re looking to avoid for this particular deck.
Lastly, the land cuts: , , , , , , , , two , and an .
Now that we’ve gutted the deck, it’s time to put in better, harder-hitting cards that will score you more wins.
Let’s first upgrade the equipment suite.
- and offer nice evasion and increase the damage output of the creature they’re equipped to, which is a nice combination.
- and can tutor out whichever equipment we need most and are generally awesome.
- , , and are your damage dealers. These are the main equipment that add enough power to end games.
- grants indestructibility and cheats Equip costs, and himself is just an additional copy of his hammer, with a small bonus.
Now, it’s time to enhance the Aura side of the deck.
- is solid ramp that fits the theme of the deck, and even works well with , which we also added.
- works well on your creatures and on equipment, so it’s a really cool addition.
- and provide the ultimate evasion, letting your suited up creatures smash in unopposed. is a perfect fit for a deck riding the line between both strategies, and will add significant power.
- and pack a lot of punch and help further enhance our creatures. helps find Auras and even goes infinite with another card we added, . Use them together to create infinite 1/1 Soldier creature tokens!
- Lastly are a handful of enchantments that help tie everything together: (for topdeck manipulation), , , , and .
There are just a few more boxes to check before we have a fully-functional upgraded precon.
- and add some card selection and card draw to the deck.
- , , and let us fiddle around with our Auras and Equipment and really tie this deck together, allowing us to focus on both card types.
- and are nice ways to find or recur important pieces.
- In terms of powerful removal, here’s what we decided to add: , , , , , and . Notably, this precon lacked any true counterspells, so we’ve remedied that problem.
- Finally, we get to add more creatures that wear Auras and Equipment well: , , , and . These are our main game-enders that stick around to dish out massive damage while being immune to spot-removal.
- To improve the manabase, we added , , , , , and . The deck also began to skew more heavily towards white, so one was added.
That concludes the Aura of Courage Upgrade Guide! Whether you’re building Galea towards Equipment, Auras, or both, you now have everything you need to build an unstoppable creature capable of knocking everyone else out of the game!