Kykar, Wind's FuryKykar, Wind's Fury by G-host Lee | Alela, Artful ProvocateurAlela, Artful Provocateur by Grzegorz Rutkowski
So Fly
The Brawl precons for Throne of Eldraine featured four different commanders, but three of the four decided to use the formula 'whenever you do X, draw a card' as their payoff. Chulane, Teller of TalesChulane, Teller of Tales, Korvold, Fae-Cursed KingKorvold, Fae-Cursed King, and Syr Gwyn, Hero of AshvaleSyr Gwyn, Hero of Ashvale all followed suit behind commanders like Jhoira, Weatherlight CaptainJhoira, Weatherlight Captain and Tatyova, Benthic DruidTatyova, Benthic Druid by using card draw as their reward. Only one of the Brawl precon commanders had the bravery it took to try something different. Her name is Alela, Artful ProvocateurAlela, Artful Provocateur, and whenever you cast artifacts and enchantments, she makes a flying Faerie, which she also happens to pump.
However, Alela isn't the only blue-white-inclusive commander that came out this year who rewards us with flying tokens: Kykar, Wind's FuryKykar, Wind's Fury also supplies us with Spirit tokens whenever we cast a noncreature spell. Not only that, but Kykar can burn up these Spirits for mana.
If you're looking to make some flying tokens, do you lean red, or do you lean black? What cards do they have in common, and where do their token strategies diverge? Let's find out on this week's Commander Showdown!
The Name of the Wind
Let's start off with Kykar, Wind's FuryKykar, Wind's Fury. Released just before Commander 2019's Jeskai deck, Kykar has blown his new Jeskai contemporaries out of the water, with over 1,400 decks to his name. It's no secret why Kykar is so appealing: he's one diverse birdman.
Kykar might use those Spirits as tokens... or he might just use them as mana to cast even more spells. Or both! Brewers are able to pick a multitude of directions for Kykar, taking him down the classic Spellslinger route, or going more full-on Storm, or honing in on those tokens for a flying tribal deck. While a commander like Kadena, Slinking SorcererKadena, Slinking Sorcerer is relegated to a limited number of Morph creatures, no two Kykar decks will look alike, giving him an edge of unpredictability.
So what would I personally do with Kykar? I must confess myself to be a fan of the classics. I like putting those tokens to good use.
The thing I find so fascinating about Kykar is his understanding that one resource begets another. A Spirit might be a 1/1 token, but it also might be an attacker, or a blocker, or it might be a vessel for mana, or perhaps a vessel that deals two damage to each opponent with Purphoros, God of the ForgePurphoros, God of the Forge, or maybe it's actually a 4/4 Angel with Divine VisitationDivine Visitation.
Kykar is a conversion engine, weighing numbers and figures and forcing us to look at spells in a totally new way. No, not even just a conversion engine; a Rube Goldberg machine. OptOpt doesn't just draw you a card, it creates a Spirit, which then triggers a Purphoros, and it can be deleted with a SkullclampSkullclamp, which draws you cards, which finds you another spell to cast, which creates another Spirit, which also triggers Jeskai AscendancyJeskai Ascendancy, which untaps Kykar, which allows you to block profitably, and which can also be cashed in for even more mana....
None of the cards in this deck have Cascade, but they don't need it. They have Kykar.
The Breeze is Angry
View on ArchidektCommander (1)
- 1 Kykar, Wind's FuryKykar, Wind's Fury
Creatures (5)
- 1 GuttersnipeGuttersnipe
- 1 Monastery MentorMonastery Mentor
- 1 Murmuring MysticMurmuring Mystic
- 1 Talrand, Sky SummonerTalrand, Sky Summoner
- 1 Young PyromancerYoung Pyromancer
Instants (21)
- 1 Boros CharmBoros Charm
- 1 BrainstormBrainstorm
- 1 Chaos WarpChaos Warp
- 1 Comet StormComet Storm
- 1 CounterspellCounterspell
- 1 Cyclonic RiftCyclonic Rift
- 1 Dig Through TimeDig Through Time
- 1 Dovin's VetoDovin's Veto
- 1 Expansion // ExplosionExpansion // Explosion
- 1 Fact or FictionFact or Fiction
- 1 Fury StormFury Storm
- 1 Generous GiftGenerous Gift
- 1 ImpulseImpulse
- 1 Mystical TutorMystical Tutor
- 1 Narset's ReversalNarset's Reversal
- 1 NegateNegate
- 1 OptOpt
- 1 Path to ExilePath to Exile
- 1 Swan SongSwan Song
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Teferi's ProtectionTeferi's Protection
Enchantments (9)
- 1 Anointed ProcessionAnointed Procession
- 1 Divine VisitationDivine Visitation
- 1 Impact TremorsImpact Tremors
- 1 Jeskai AscendancyJeskai Ascendancy
- 1 Metallurgic SummoningsMetallurgic Summonings
- 1 Mystic RemoraMystic Remora
- 1 Purphoros, God of the ForgePurphoros, God of the Forge
- 1 Rhystic StudyRhystic Study
- 1 Smothering TitheSmothering Tithe
Sorceries (14)
- 1 Blasphemous ActBlasphemous Act
- 1 EarthquakeEarthquake
- 1 Faithless LootingFaithless Looting
- 1 Finale of RevelationFinale of Revelation
- 1 Gitaxian ProbeGitaxian Probe
- 1 Mana GeyserMana Geyser
- 1 Mizzix's MasteryMizzix's Mastery
- 1 Past in FlamesPast in Flames
- 1 PonderPonder
- 1 PreordainPreordain
- 1 Serum VisionsSerum Visions
- 1 Treasure CruiseTreasure Cruise
- 1 VandalblastVandalblast
- 1 WindfallWindfall
Artifacts (14)
- 1 Aetherflux ReservoirAetherflux Reservoir
- 1 Arcane SignetArcane Signet
- 1 Azorius SignetAzorius Signet
- 1 Boros SignetBoros Signet
- 1 Chromatic LanternChromatic Lantern
- 1 Fellwar StoneFellwar Stone
- 1 Izzet SignetIzzet Signet
- 1 Sensei's Divining TopSensei's Divining Top
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 Talisman of ConvictionTalisman of Conviction
- 1 Talisman of CreativityTalisman of Creativity
- 1 Talisman of ProgressTalisman of Progress
- 1 Thought VesselThought Vessel
Planeswalkers (2)
- 1 Narset, Parter of VeilsNarset, Parter of Veils
- 1 Saheeli, Sublime ArtificerSaheeli, Sublime Artificer
Lands (34)
- 1 Adarkar WastesAdarkar Wastes
- 1 Arid MesaArid Mesa
- 1 Azorius ChanceryAzorius Chancery
- 1 Battlefield ForgeBattlefield Forge
- 1 Boros GarrisonBoros Garrison
- 1 City of BrassCity of Brass
- 1 Command TowerCommand Tower
- 1 Exotic OrchardExotic Orchard
- 1 Fabled PassageFabled Passage
- 1 Fiery IsletFiery Islet
- 1 Flooded StrandFlooded Strand
- 1 Hallowed FountainHallowed Fountain
- 5 IslandIsland
- 1 Izzet BoilerworksIzzet Boilerworks
- 1 Mana ConfluenceMana Confluence
- 2 MountainMountain
- 1 Mystic MonasteryMystic Monastery
- 1 Path of AncestryPath of Ancestry
- 2 PlainsPlains
- 1 Prismatic VistaPrismatic Vista
- 1 Reflecting PoolReflecting Pool
- 1 Reliquary TowerReliquary Tower
- 1 Sacred FoundrySacred Foundry
- 1 Scalding TarnScalding Tarn
- 1 Sea of CloudsSea of Clouds
- 1 Shivan ReefShivan Reef
- 1 Steam VentsSteam Vents
- 1 Sunbaked CanyonSunbaked Canyon
I think my favorite aspect of Kykar, beyond his flow charts and figures, is his flexibility within the game itself. You don't have to pick a single lane during the deckbuilding process. You certainly can choose to, if it suits you; if you like Storm, throw all the Aetherflux ReservoirAetherflux Reservoirs and Thousand-Year StormThousand-Year Storms and Sentinel TowerSentinel Towers into the deck as you like, and commit whole hog to that path. Or you can run the Favorable WindsFavorable Winds and Intangible VirtueIntangible Virtues and lean completely into Jeskai: the Tokening.
But you can also leave Kykar's door open just enough to allow all of these to coexist. Kykar can be built in such a way that you allow yourself room to switch tracks. Unable to attack with your tokens? Mizzix's MasteryMizzix's Mastery a ton of spells for a huge blowout. Rule of LawRule of Law preventing you from unleashing the Storm on your foes? The tokens are happy to help you punch your damage through.
Kykar ain't an easy commander to pilot. He requires forethought, careful planning, a keen sense of which win conditions your opponents are and are not able to respond to, and most importantly, a pretty strong grasp of arithmetic. If you like spells and tokens, that's fine and dandy, but Kykar isn't just about spells and tokens. Kykar is about transforming your resources into a flexible, unpredictable fireball that will wreck your opponents in ways they can't even comprehend.
Let's now turn our attention to the other token-maker in the room, and see what happens when we exchange red for black.
Artful Dodger
Alela, Artful ProvocateurAlela, Artful Provocateur has a few more restrictions than Kykar, Wind's FuryKykar, Wind's Fury. Kykar triggers off of any noncreature spell, but Alela only cares for artifacts and enchantments. This makes her job much more straightforward! We're going all-in on the flying tribal, folks!
Now, don't be fooled. 'Flying tribal' doesn't mean we're deviating from Alela's theme. Windreader SphinxWindreader Sphinx and Empyrean EagleEmpyrean Eagle love flying creatures, but they don't synergize as precisely with Alela's plans. Bident of ThassaBident of Thassa, for example, is also a source of card advantage as well as a flying creature, since Alela provides us with one when we cast it. It's much more on-theme - and much easier to actually cast - than the Sphinx. Similarly, any anthem enchantment we play will imitate the Eagle, giving us both a flying creature and pumping it and each one of its winged cohorts up.
Best of all, these allow us to simultaneously dip into synergies with cards like Dance of the ManseDance of the Manse or MirrormadeMirrormade. In fact, if we manage to get something like Anointed ProcessionAnointed Procession into play, these cards can even make more flying creatures than a Sphinx or Eagle.
Does it feel like cheating to call this 'flying tribal' if we're not playing Thunderclap WyvernThunderclap Wyvern? I don't think so at all. Our Estrid's InvocationEstrid's Invocation will be copying Gravitational ShiftGravitational Shift and making multiple Faeries along the way. In short, just because we're going for the flying theme doesn't mean we lose sight of our commander's favorite effects!
Let's hop right to a list to demonstrate this plan a little better.
Artistic Provocation
View on ArchidektCommander (1)
- 1 Alela, Artful ProvocateurAlela, Artful Provocateur
Creatures (4)
- 1 Baleful StrixBaleful Strix
- 1 Magus of the MoatMagus of the Moat
- 1 Scion of OonaScion of Oona
- 1 Sephara, Sky's BladeSephara, Sky's Blade
Enchantments (26)
- 1 Anointed ProcessionAnointed Procession
- 1 Archetype of ImaginationArchetype of Imagination
- 1 Aura of SilenceAura of Silence
- 1 Bident of ThassaBident of Thassa
- 1 Blind ObedienceBlind Obedience
- 1 Coastal PiracyCoastal Piracy
- 1 Darksteel MutationDarksteel Mutation
- 1 Detention SphereDetention Sphere
- 1 Divine VisitationDivine Visitation
- 1 Estrid's InvocationEstrid's Invocation
- 1 Favorable WindsFavorable Winds
- 1 Ghostly PrisonGhostly Prison
- 1 Grasp of FateGrasp of Fate
- 1 Gravitational ShiftGravitational Shift
- 1 Imprisoned in the MoonImprisoned in the Moon
- 1 Intangible VirtueIntangible Virtue
- 1 Leyline of AnticipationLeyline of Anticipation
- 1 Luminarch AscensionLuminarch Ascension
- 1 MirrormadeMirrormade
- 1 Mystic RemoraMystic Remora
- 1 No MercyNo Mercy
- 1 PropagandaPropaganda
- 1 Rest in PeaceRest in Peace
- 1 Rhystic StudyRhystic Study
- 1 Smothering TitheSmothering Tithe
- 1 Sphere of SafetySphere of Safety
Sorceries (5)
- 1 Austere CommandAustere Command
- 1 Dance of the ManseDance of the Manse
- 1 Merciless EvictionMerciless Eviction
- 1 Open the VaultsOpen the Vaults
- 1 Winged WordsWinged Words
Instants (8)
- 1 CounterspellCounterspell
- 1 Cyclonic RiftCyclonic Rift
- 1 Dovin's VetoDovin's Veto
- 1 Enlightened TutorEnlightened Tutor
- 1 NegateNegate
- 1 Path to ExilePath to Exile
- 1 Swords to PlowsharesSwords to Plowshares
- 1 Teferi's ProtectionTeferi's Protection
Artifacts (20)
- 1 Arcane SignetArcane Signet
- 1 Azorius SignetAzorius Signet
- 1 Bolas's CitadelBolas's Citadel
- 1 Chromatic LanternChromatic Lantern
- 1 Commander's SphereCommander's Sphere
- 1 Dimir SignetDimir Signet
- 1 Fellwar StoneFellwar Stone
- 1 Heraldic BannerHeraldic Banner
- 1 Mirage MirrorMirage Mirror
- 1 Orzhov SignetOrzhov Signet
- 1 Relic of ProgenitusRelic of Progenitus
- 1 Sensei's Divining TopSensei's Divining Top
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 Talisman of DominanceTalisman of Dominance
- 1 Talisman of HierarchyTalisman of Hierarchy
- 1 Talisman of ProgressTalisman of Progress
- 1 The Immortal SunThe Immortal Sun
- 1 Vedalken OrreryVedalken Orrery
- 1 Wayfarer's BaubleWayfarer's Bauble
Lands (36)
- 1 Academy RuinsAcademy Ruins
- 1 Adarkar WastesAdarkar Wastes
- 1 Arcane SanctumArcane Sanctum
- 1 Ash BarrensAsh Barrens
- 1 Bojuka BogBojuka Bog
- 1 Caves of KoilosCaves of Koilos
- 1 City of BrassCity of Brass
- 1 Command TowerCommand Tower
- 1 Exotic OrchardExotic Orchard
- 1 Fabled PassageFabled Passage
- 1 Flooded StrandFlooded Strand
- 1 Godless ShrineGodless Shrine
- 1 Hall of Heliod's GenerosityHall of Heliod's Generosity
- 1 Hallowed FountainHallowed Fountain
- 5 IslandIsland
- 1 Mana ConfluenceMana Confluence
- 1 Marsh FlatsMarsh Flats
- 1 Morphic PoolMorphic Pool
- 1 Path of AncestryPath of Ancestry
- 5 PlainsPlains
- 1 Polluted DeltaPolluted Delta
- 1 Prismatic VistaPrismatic Vista
- 1 Scavenger GroundsScavenger Grounds
- 1 Sea of CloudsSea of Clouds
- 2 SwampSwamp
- 1 Underground RiverUnderground River
- 1 Watery GraveWatery Grave
Like an Enchantress deck, Alela can also use cards like Imprisoned in the MoonImprisoned in the Moon, Darksteel MutationDarksteel Mutation, or Detention SphereDetention Sphere as forms of removal because, unlike Generous GiftGenerous Gift, these give us the token, not the opponent.
I've come to think of Alela's deck a bit like Aven MindcensorAven Mindcensor and Hushwing GryffHushwing Gryff. It's not a 'hatebears' deck, but when each Rest in PeaceRest in Peace, Blind ObedienceBlind Obedience, and Aura of SilenceAura of Silence also comes with a body, it's just more incentive to use those powerful effects to landlock your enemies and soar right over their heads to victory.
That, I think is the trick to any 'flying tribal' deck; it's not just that your creatures are in the air, it's that you never allow your opponents to take off from the ground.
Flying High
I like to compare commanders to specific cards in the 99, almost like a signature spell that helps encapsulate that commander's ideal gameplay. Kykar, Wind's FuryKykar, Wind's Fury is easily comparable to Jeskai AscendancyJeskai Ascendancy. Other simple decks will cast a spell, get its ability, and call it good. Not Kykar. Every spell has a bazillion tiny ripple effects that coalesce with each other, untapping, buffing, resupplying, and ultimately dizzying your opponents to death. Use it as a combo engine or use it for one strong attack, and be ready for a fiddly game with dozens upon dozens of small rewards that build to a fascinating and flexible victory.
Alela, Artful ProvocateurAlela, Artful Provocateur's signature card is also easy. Gravitational ShiftGravitational Shift pumps up your army. What a grand revelation, right? Well, here's the thing - Alela loves anthems more than most, because every pump-up enchantment she plays produces a creature that will immediately become pumped by it. Not only that, but Gravitational ShiftGravitational Shift reminds you to punish those who aren't up there in the air with you (and with something like Archetype of ImaginationArchetype of Imagination, that's going to be... ah, yes, I remember: everyone else). Alela looks down on others, both because she thinks she's so superior and above all of them, and because she's literally flying above all of them.
Cards to Consider
Let's finish up with a few cards that warrant a careful look when you're brewing up one of these commanders.
Kykar
- Mizzix's MasteryMizzix's Mastery: I'm genuinely confused by this card's meager 9% popularity for Kykar. It says 'cast' on it!
- Fury StormFury Storm: This is one of the best copy effects in the format, y'all.
- Expansion//ExplosionExpansion//Explosion: Versatile hybrid mana when you need to copy a small spell, and a great mana sink for all those Spirits when you need it.
- EarthquakeEarthquake: Remember how Alela likes to punish folks who don't fly the way she does? Kykar can do that, too.
- Metallurgic SummoningsMetallurgic Summonings: If nothing else, play this because it buys back all your spells.
Alela
- Magus of the MoatMagus of the Moat: No one else gets to attack. Just us. This is much more of a 'flying tribal' card than Empyrean EagleEmpyrean Eagle, and yet the Eagle appears in 40% of Alela decks while the Magus doesn't show up on her page at all.
- No MercyNo Mercy: I'd like to see a few more black enchantments (or just black cards in general) in Alela decks. Ghostly PrisonGhostly Prison ain't the only way to deter attackers. I know from Daxos, the ReturnedDaxos, the Returned that black has some great enchantments out there too.
- The Immortal SunThe Immortal Sun: This might genuinely be my favorite deck for this card, and that's saying something.
- Open the VaultsOpen the Vaults: You sometimes see this card in artifact decks that can't take advantage of the other half of its ability. Luckily, we can do both!
- Winged WordsWinged Words: Y'all. Flying tribal.
So which of these flying token-making Azorius resource-bending landlubber-punishing commanders is right for you? Do you like your tokens to serve multiple other purposes, or do you want to lean into their unique airborne attack forces?
Oh, and which match-up would you like to see on the next Commander Showdown?
Take Our Poll
Til next time!
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