Dual Shot - The Dragon Giraffe
We find ourselves in a transitory place. A place that marks the arrival, or the passing, of a great scholar or fabled ruler. This ephemeral land is heralded by the qilin, or Kirin. The Dragon Giraffe. They inhabit a duality of space, for the transmundane quickly descends back to grounded earth. For that brief auspicious hour that they do appear, they are arbiters of chiaroscuro perception - they are at once scaled in dazzling jewels, precious metals, and the fragments of stars - and modestly unadorned, armored by mud and the austere bells of mountain ascetics.
They are fearsome and exactingly just. They see guilt or innocence, good or evil, but not the humanity between.
Perfect for a Dual Shot.
And welcome to this latest experiment, where we brew two decks at the same time... in one deck. Our Kirin commander today is not quite as auspicious as the myths would hold - this one has been twisted, its voice of bells now detuned. Our deck-within-a-deck is led by, and it would have us play a proper divergence.
Any Color You Want... So Long as it's Black
All of the Kirin Legends want us doing multiple things. Most immediately in that manner particular (and parasitic) to Kamigawa, whereby Spirit and Arcane are lumped together. But then they each do something else. gains you life, mills. So firstly, you have the instances of overlap between Spirit creatures and Arcane spells.
Effects like Splice and Soulshift are very clearly predicated on this. But each Kirin allows us to go beyond this encouraged combination of subtypes. discard, and to that end, there are bridges to be seen through the mist.wants us to play
As our commander's discard effect is quite specific, and targeted, it's not advisable to rely on that channel for hand hate, and indeed, one might consider utilizing the abilities of this Kirin - or any of its peers - in an incidental capacity. So although we're running several discard effects as Arcane sorceries or Spirit creature abilities, our discard payoffs are minimal. We look to prioritize our winning strategy through mass mana generation into something like, and by generating a wide board state full of Spirits to sink into . All the while nattering away at our opponents' longevity with , or heavier guilts like and the black classic .
The Dragon Giraffe
Buy this decklist from TCGplayer
Ah, speaking of lands,is one part of a powerful and elaborate win condition for us. Elsewise, the lands in this list provide pretty typical utility and, uh, black mana, but together with , can do some pretty vile things with . We can fuel or even if we need to deal with something, or we can pivot into something more traditionally aggressive with , with the hopes of creating a greatly asymmetrical board state in our favor. At a smaller scale, you can churn the dead souls of the past with or , playing with to cheat impermanence.
EDH Deckbuilding for the Iname + Maskwood idea, which ricocheted into our Rogues and Specters and Gods becoming Spirits, pleasing our Kirin, and enabling Balthor to pump our whole board, since with Maskwood, everything is a Minion!does a good job of performing hand hate and disrupting combos, but we're not really trying to win with discard - instead, our general tends to glide more along the lines of interruption. Also, for one added boon, shout-out to
Evenwill be a Minion! Skittles is as robust an alternate win condition as ever, but everyone's favorite Dragon Skeleton costs half as much as THPS1+2 for the PS4 (or costs as much as half a copy, if you're in the market for something like THPS1+2-2).
I, uh... look, if you want to replace it, start by bolstering the discard strategy with, or if you want to replace that, then .
You can go pretty nuts with upgrading the discard side of the deck, with big movers likeor , but then you run the risk of just streamlining, leaning hard into optimization, and turning into a Tinybones deck, and we wouldn't want that. (Wait, wouldn't we?)
That's it for this experiment. Finding cards that act as powerful bridges between themes is integral when trying to do everything a busy commander might have you doing. You can easily (and perhaps responsibly) pilot other abilities for incidental value - you were going to run and anyway, right? But finding cards that ford those rivers allows room for interesting, undiscovered synergies - not to mention added elegance and enjoyment of the game.as a flying tribal or Faerie tribal commander, and rely on her
Here, cards likeand proved to be capable unifiers, where seems an obvious first cut. And the interplay between and allows us to get a lot stranger with this list. Just keep in mind that rewards a variety of converted mana costs (or, mana values). What unexpected synergies have you gleaned from pseudotribal commanders like the Kirin? What about from abilities generally considered to be parasitic, like Splice? Let us know in the comments! Til next time.