(Sedris, the Traitor KingSedris, the Traitor King | Art by Paul Bonner)
Epic Preparations
Hello, EDHREC fans! I’m Bernardo Melibeu, and this is Epic Experiment, a series where we throw all common sense aside and experiment with some unusual strategies, changing how we normally build our deck. Is it going to work? Who knows?! We’re making science here. When you’re an Izzet mage, blowing things up is half the fun.
Today we're going to talk about one of the most interesting commanders in Grixis. He has a powerful ability that allows us to temporarily reanimate any creature in our graveyard. Yes, we're going to build a Sedris, the Traitor KingSedris, the Traitor King deck.
Each creature in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Observation 1:
Sedris tends to lose out on popularity when compared to similar commanders. Marchesa, the Black RoseMarchesa, the Black Rose is generally more favored as a creature-based Grixis commander, and in terms of direct reanimation, Chainer, Nightmare AdeptChainer, Nightmare Adept or even Karador, Ghost ChieftainKarador, Ghost Chieftain have a more abusable version of the same effect. However, we do have the advantage of cheating on mana costs.
Observation 2:
Being a six-mana nongreen commander is pretty rough, especially when we then have to pay another three mana to actually start getting value from him.
Observation 3:
Given the previous factor, one should carefully consider before building around Sedris, since he paints a big red target on himself when he's out on the battlefield. On the other hand, he can be a great support for creature-based strategies because he offers a Flashback type of strategy.
Observation 4:
Sedris offers many great lines when played as a creature-based combo commander, with EntombEntomb + the Unearth ability becoming a very efficient way to put any creature in our deck into play.
The Old Formula
As we can see, the average Sedris list try to play the grindy game, with lots of great ETB triggers. This is a bit confusing since we lose the body at end of turn, which means that we can't really abuse them. That being said, I love Teferi's VeilTeferi's Veil as a way to get around Unearth's downside.
The Epic Ingredients
When building my last article (Lich's Mastery Sidisi), I considered Goblin CharbelcherGoblin Charbelcher, but quickly threw down the idea. Ever since then, though, I've been in a Belcher mood, so here we are.
If we play a deck with a critical number of Goblins and we trigger Goblin RecruiterGoblin Recruiter's ETB, we can stack the top of our deck with Goblins and then activate the Charbelcher, guaranteeing a whole lot of damage to a single target. If we'd like to go whole-hog, we can also use Mana SeveranceMana Severance to remove all the lands from our own deck, guaranteeing we get a lethal hit from the Belcher! This combo is a fun way to reconcile flavor and functionality, since we're shooting Goblins at our enemies! It isn't a guaranteed one-hit K.O., but for an aggro deck like Goblins, chances are good that this chunk of damage will finish someone off.
By this point you might be wondering about Sedris's role in this plan. It's simple: he provides support by reanimating key Goblins. There are plenty of great Goblins that fuel this deck other than just Goblin RecruiterGoblin Recruiter. Goblin EngineerGoblin Engineer, for example, can help us find Goblin CharbelcherGoblin Charbelcher, which our other cards can more easily scoop out of the graveyard. Kiki-Jiki, Mirror BreakerKiki-Jiki, Mirror Breaker is a great way to chain key ETB effects. Even cards like Skirk ProspectorSkirk Prospector can help us get to the very important seven-mana mark (the amount of mana we need to cast and activate Charbelcher in the same turn).
I may have buried the lead here a bit, but the best thing about this deck is that Goblin CharbelcherGoblin Charbelcher is just the Plan B. You read that right, the Belcher is our backup plan. Our main plan is to beat face with our Goblins. Playing Belcher dictates a certain structure for the deck to help support it, but that doesn't mean this structure gets to have no life of its own. In our case, it has plenty of great tribal support.
Goblins, as a whole, are a great tribe for this type of build because they get plenty of utility on relevant bodies. For removal, we have many great options like Gempalm IncineratorGempalm Incinerator, Goblin CratermakerGoblin Cratermaker, Goblin TrashmasterGoblin Trashmaster, and Munitions ExpertMunitions Expert. For mana advantage we have a few choices: Dockside ExtortionistDockside Extortionist, Treasure NabberTreasure Nabber, and Wily GoblinWily Goblin, for example, are some cheap ways to not get behind on mana.
The Mixture
Sedris, Goblins, and Belchers
View on ArchidektCommander (1)
- 1 *Sedris, the Traitor King*Sedris, the Traitor King
Creature (37)
- 1 *Goblin Lackey*Goblin Lackey
- 1 *Goblin Welder*Goblin Welder
- 1 *Legion Loyalist*Legion Loyalist
- 1 *Skirk Prospector*Skirk Prospector
- 1 *Dimir Infiltrator*Dimir Infiltrator
- 1 *Dockside Extortionist*Dockside Extortionist
- 1 *Frogtosser Banneret*Frogtosser Banneret
- 1 *Goblin Cratermaker*Goblin Cratermaker
- 1 *Goblin Engineer*Goblin Engineer
- 1 *Goblin Lookout*Goblin Lookout
- 1 *Goblin Piledriver*Goblin Piledriver
- 1 *Goblin Recruiter*Goblin Recruiter
- 1 *Munitions Expert*Munitions Expert
- 1 *Stingscourger*Stingscourger
- 1 *Warren Instigator*Warren Instigator
- 1 *Wily Goblin*Wily Goblin
- 1 *Boggart Harbinger*Boggart Harbinger
- 1 *Gempalm Incinerator*Gempalm Incinerator
- 1 *Goblin Chieftain*Goblin Chieftain
- 1 *Goblin King*Goblin King
- 1 *Goblin Matron*Goblin Matron
- 1 *Goblin Sharpshooter*Goblin Sharpshooter
- 1 *Goblin Warchief*Goblin Warchief
- 1 *Mad Auntie*Mad Auntie
- 1 *Pashalik Mons*Pashalik Mons
- 1 *Treasure Nabber*Treasure Nabber
- 1 *Boggart Mob*Boggart Mob
- 1 *Caterwauling Boggart*Caterwauling Boggart
- 1 *Goblin Trashmaster*Goblin Trashmaster
- 1 *Ib Halfheart, Goblin Tactician*Ib Halfheart, Goblin Tactician
- 1 *Krenko, Mob Boss*Krenko, Mob Boss
- 1 *Moggcatcher*Moggcatcher
- 1 *Sling-Gang Lieutenant*Sling-Gang Lieutenant
- 1 *Volley Veteran*Volley Veteran
- 1 *Kiki-Jiki, Mirror Breaker*Kiki-Jiki, Mirror Breaker
- 1 *Siege-Gang Commander*Siege-Gang Commander
- 1 *Skirk Fire Marshal*Skirk Fire Marshal
Artifact (12)
- 1 *Skullclamp*Skullclamp
- 1 *Sol Ring*Sol Ring
- 1 *Arcane Signet*Arcane Signet
- 1 *Fellwar Stone*Fellwar Stone
- 1 *Izzet Signet*Izzet Signet
- 1 *Rakdos Signet*Rakdos Signet
- 1 *Talisman of Creativity*Talisman of Creativity
- 1 *Talisman of Indulgence*Talisman of Indulgence
- 1 *Commander's Sphere*Commander's Sphere
- 1 *Goblin Charbelcher*Goblin Charbelcher
- 1 *Hedron Archive*Hedron Archive
- 1 *Bolas's Citadel*Bolas's Citadel
Sorcery (8)
- 1 *Diabolic Intent*Diabolic Intent
- 1 *Dreadbore*Dreadbore
- 1 *Mana Severance*Mana Severance
- 1 *Fabricate*Fabricate
- 1 *Trash for Treasure*Trash for Treasure
- 1 *Diabolic Tutor*Diabolic Tutor
- 1 *Distant Melody*Distant Melody
- 1 *Beacon of Unrest*Beacon of Unrest
Instant (5)
- 1 *Entomb*Entomb
- 1 *Swan Song*Swan Song
- 1 *Cyclonic Rift*Cyclonic Rift
- 1 *Shred Memory*Shred Memory
- 1 *Whir of Invention*Whir of Invention
Planeswalker (1)
- 1 *Daretti, Scrap Savant*Daretti, Scrap Savant
Enchantment (1)
- 1 *Kindred Discovery*Kindred Discovery
Land (35)
- 1 *Command Tower*Command Tower
- 1 *City of Brass*City of Brass
- 1 *Mana Confluence*Mana Confluence
- 1 *Exotic Orchard*Exotic Orchard
- 1 *Path of Ancestry*Path of Ancestry
- 1 *Crumbling Necropolis*Crumbling Necropolis
- 1 *Blood Crypt*Blood Crypt
- 1 *Steam Vents*Steam Vents
- 1 *Luxury Suite*Luxury Suite
- 1 *Dragonskull Summit*Dragonskull Summit
- 1 *Sulfur Falls*Sulfur Falls
- 1 *Shivan Reef*Shivan Reef
- 1 *Sulfurous Springs*Sulfurous Springs
- 1 *Spirebluff Canal*Spirebluff Canal
- 1 *Smoldering Marsh*Smoldering Marsh
- 1 *Temple of Epiphany*Temple of Epiphany
- 1 *Temple of Malice*Temple of Malice
- 1 *Arid Mesa*Arid Mesa
- 1 *Bloodstained Mire*Bloodstained Mire
- 1 *Scalding Tarn*Scalding Tarn
- 1 *Wooded Foothills*Wooded Foothills
- 1 *Prismatic Vista*Prismatic Vista
- 1 *Fabled Passage*Fabled Passage
- 1 *Academy Ruins*Academy Ruins
- 1 *Buried Ruin*Buried Ruin
- 1 *Inventors' Fair*Inventors' Fair
- 1 *Snow-Covered Island*Snow-Covered Island
- 1 *Snow-Covered Swamp*Snow-Covered Swamp
- 7 Snow-Covered MountainSnow-Covered Mountain
As you can see, we're an aggressive deck at heart, with a very live combo gameplan. Mana SeveranceMana Severance is an almost free support in this build, since it has the same CMC as Goblin RecruiterGoblin Recruiter (which means we get some extra value from Transmute cards) and it also makes it easier to "reload" the Belcher once we fire.
We're also rocking a pretty good artifact reanimation suite, with many efficient one-shot effects, like Beacon of UnrestBeacon of Unrest, Trash for TreasureTrash for Treasure, and Daretti, Scrap SavantDaretti, Scrap Savant. These effects and the artifact tutors are great at finding Belcher, however we need a backup target, otherwise they can go to waste pretty quickly. Enter Bolas's CitadelBolas's Citadel one of the best ways to accelerate our aggro plan.
Methodology
Goblins are good on their own, which releases us from the typical burden of combo decks that feel the pressure to assemble the combo as quickly as possible. This makes outright aggro an acceptable strategy for us while also prolonging the life expectancy of the deck, since multiple games can have very different outcomes.
Early game, we hit the ground running, filling the board with all the Goblins we want; any that die to nasty Wrath of GodWrath of God effects can be brought back with Sedris later. This doesn't mean that we should be completely careless with the lives of our Goblins; when to play which Goblins is still an important element for our threat assessment and longevity.
In the mid-game, if our aggro plan is working - say, Krenko, Mob BossKrenko, Mob Boss has made so many Goblins our opponents can't keep up, or our Distant MelodyDistant Melody has kept our coffers stocked - we can, of course, continue to just smash. However, we can also start looking for a piece or two of the Belcher combo, especially if there's one opponent whose Ghostly PrisonGhostly Prison has prevented us from attacking them. This is the out-of-nowhere way our aggressive deck can take out an unwary opponent who thought themselves safe from our army. Keep in mind, though, that the proper Charbelcher combo is a one-time deal.
Sedris himself is the late-game play. If our Gobbos have perished, he can bring them back in spectacular fashion for one final hurrah. Don't rush to play this commander; save him for later, when your opponents think the coast is clear.
Epic Results
Balancing out the high number of Goblins together with some of the Belcher support was pretty difficult. I can't really tell if we have the correct ratio, so tinkering with this list may prove useful if you would like to take up this strategy. Lowering the mana curve by cutting out some of our bigger Goblins and go all-out in the aggro plan, for instance, may allow us to cut a land or two, which helps the Belcher's odds ever so slightly.
Buried AliveBuried Alive with our commander can provide a very useful toolbox. I don't personally think that this is a reliable synergy, but it's a staple in Sedris for a reason. Additionally, more artifact tutors to lean into the combo elements of the deck could help improve its performance. Tezzeret, the SeekerTezzeret, the Seeker can tutor for Charbelcher right away, for instance.
Finally, if Sedris isn't your cup of tea, but you still want to Belcher people to death, Wort, Boggart AuntieWort, Boggart Auntie can do a pretty good impression. We'll lose Mana SeveranceMana Severance and some of the artifact tutors, but it's nothing that a few other black tutors can't handle!
That’s it for this Epic Experiment! What do you think about this list? Did you have a blast ? Do you have any questions about the deck? Which cards did you like? Which didn’t you? Was the Epic Experiment a success? Please let me know in the comments below!
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