How Fun Are the Teenage Mutant Ninja Turtles Main Set Commanders?

by
Benjamin Levin
Benjamin Levin
How Fun Are the Teenage Mutant Ninja Turtles Main Set Commanders?

Super ShredderSuper Shredder | Art by Néstor Ossandón Leal | Krang, Utrom WarlordKrang, Utrom Warlord | Art by by Lordigan | Rat King, VerministerRat King, Verminister | Art by Miklós Ligeti | Michelangelo, Weirdness to 11Michelangelo, Weirdness to 11 | Art by Jason Kiantoro | Dark Leo & ShredderDark Leo & Shredder | Art by Thomas Chamberlain-Keen

Hey nerds! With the release of Teenage Mutant Ninja Turtles, we're introduced to 38 new rare and mythic commanders from the main set. While many people might ask which of these is the most powerful, I prefer to ask how fun they are. As is the case with most Universes Beyond sets, I'll be splitting up the main set and precons due to the high number of commanders.

Of course, each person's definition of fun differs, so I might rate a commander lower or higher than you. That doesn't mean I think it's bad or that you're bad for playing them, and, to be clear, this is for casual Commander only.

If you're looking for deck techs for any of the commanders you see below, you can find all of our Teenage Mutant Ninja Turtles deck techs here.

The ranks are as follows:

  • Want to Build: I'm interested in building these commanders. Their effect could be unique or a new take on an old mechanic I like.
  • Fun: These are close to wanting to build, but I'm not going out of my way to brew a list for myself.
  • Could Be Fun: These commanders are powerful and don't pull you in a single direction, but because of that, it allows you to build weird strategies with a powerful engine, or have unique build paths that could work.
  • Fun in the 99: Sometimes commanders are printed for 60-card Magic or to support a theme. I don't want to call them not fun, since they usually are fun. But just not fun as the leader of a deck.
  • Not Fun: This is usually reserved for older commanders who are seven-mana vanilla creatures, something way too jank, or are too salt-inducing for my taste.

The Commanders of Teenage Mutant Ninja Turtles

Agent Bishop, Man in BlackAgent Bishop, Man in Black

Agent Bishop, Man in Black

Solid roleplayer in a counters deck. Reminds me of Luminarch AspirantLuminarch Aspirant, but gets to buff two creatures and doesn't necessarily need to be your own.

Fun Rank: Fun in the 99

Leonardo, Cutting EdgeLeonardo, Cutting Edge

Leonardo, Cutting Edge

A bog-standard life gain commander with the upside of sneak. If you wanted to build a Lifegain deck, he'll be serviceable. Nothing fancy here, which isn't necessarily a bad thing.

Fun Rank: Fun

Leonardo, Sewer SamuraiLeonardo, Sewer Samurai

Leonardo, Sewer Samurai

If you have SolemnitySolemnity and any zero-mana creature, like OrnithopterOrnithopter, you can go infinite with any free sacrifice outlet. Even without Solemnity, there are several ways to manipulate counters.

Fun Rank: Fun

Deck Tech by Brian Cain

Sally Pride, Lioness LeaderSally Pride, Lioness Leader

Sally Pride, Lioness Leader

My first impression was that Sally is a mediocre go-wide commander. But then I realized her ability isn't cast, but enters. White has plenty of ways to blink her, and cards like Delney, Streetwise LookoutDelney, Streetwise Lookout can give you an additional trigger.

Fun Rank: Fun

April O'Neil, HacktivistApril O'Neil, Hacktivist

April O'Neil, Hacktivist

Not sure where I'd want to play April. I could see her as an artifact commander, but there are more interesting options in blue.

Fun Rank: Could be Fun

Deck Tech by Jesse Barker Plotkin

Donatello, Gadget MasterDonatello, Gadget Master

Donatello, Gadget Master

Players are less willing to get smacked by a commander compared to a creature in the 99. Especially one that has a powerful effect. But there are plenty of ways to bounce Donatello back to your hand, redeploy some unblockable idiot like GingerbruteGingerbrute, and attack again next turn.

Fun Rank: Could be Fun

Donatello, Mutant MechanicDonatello, Mutant Mechanic

Donatello, Mutant Mechanic

Whenever I see a tap ability on a blue commander, I want to go infinite using Intruder AlarmIntruder Alarm. Using a mana dork, like Silver MyrSilver Myr, Animation ModuleAnimation Module, and Intruder AlarmIntruder Alarm gives you infinite tokens and counters. He also makes a great Vehicle commander that can animate Smuggler's CopterSmuggler's Copter or Skysovereign, Consul FlagshipSkysovereign, Consul Flagship.

Fun Rank: Could be Fun

Deck Tech by Cas Hinds

Kitsune, Dragon's DaughterKitsune, Dragon's Daughter

Kitsune, Dragon's Daughter

Can't wait to add it to my Oops All Dreadmaws deck. This will either be an incredibly fun commander, where the pilot moves things around to cause unique interactions, or they'll lock a single player out of the game by giving them some god-awful creature.

Fun Rank: Could be Fun

Deck Tech by Jeff Girten

Krang, Master MindKrang, Master Mind

Krang, Master Mind

Affinity for artifacts is already a notoriously broken ability. I'll be surprised if Krang ever costs more than three mana to cast, even after being removed several times.

Fun Rank: Could be Fun

Deck Tech by Jeff Girten

Mondo GeckoMondo Gecko

Mondo Gecko

This might be a hot take, but I actually love this commander. Now, I know I said earlier I don't like combat damage triggers on commanders, but building a color-changing deck is exactly why I play commander. Where else am I going to play the absolute banger, Dream CoatDream Coat?

Fun Rank: Want to Build

Renet, Temporal ApprenticeRenet, Temporal Apprentice

Renet, Temporal Apprentice

I'm sure Renet will do wonders in Inalla, Archmage RitualistInalla, Archmage Ritualist decks or some Blink deck. Her ability is much worse when you see it coming and if you wanted to mass bounce your own things, there are better effects for this.

Fun Rank: Fun in the 99

Armaggon, Future SharkArmaggon, Future Shark

Armaggon, Future Shark

It'll probably kill people in Limited and maybe as a reanimation target in the 99 of a deck.

Fun Rank: Fun in the 99

Madame Null, Power BrokerMadame Null, Power Broker

Madame Null, Power Broker

Goes infinite with persist creatures, assuming you have enough life, and works great in the 99 of counters decks.

Fun Rank: Could be Fun

Rat King, VerministerRat King, Verminister

Rat King, Verminister

Arguably the best Relentless RatsRelentless Rats and Rat ColonyRat Colony commander. You can easily fill your graveyard, then use Verminister's ability to reanimate your army right before your turn. Or you can build a Rat typal deck.

Fun Rank: Could be Fun

Savanti Romero, Time's ExileSavanti Romero, Time's Exile

Savanti Romero, Time's Exile

I love seeing card advantage in the command zone. It's a little slow, as mono-black doesn't have a ton of counter support. But in the 99 of counter decks, I'm into this.

Fun Rank: Could be Fun

Shark Shredder, Killer CloneShark Shredder, Killer Clone

Shark Shredder, Killer Clone

Sneak from the command zone is a lot less sneaky. The timing of the reanimation is cute, ensuring whatever you reanimate will hit your opponent. The biggest concern is your opponent having a creature worth stealing.

Fun Rank: Fun in the 99

Super ShredderSuper Shredder

Super Shredder

Another mono black sacrifice commander. The issue is this one doesn't do anything aside get bigger. You can use Rite of ConsumptionRite of Consumption or Whispersilk CloakWhispersilk Cloak tclose out games, but that isn't super interesting for a sacrifice commander.

Fun Rank: Fun in the 99

Deck Tech by Levi Perry

Casey Jones, VigilanteCasey Jones, Vigilante

Casey Jones, Vigilante

Maybe you'll play this as a Madness commander? It's not very inspiring.

Fun Rank: Fun in the 99

Raphael, Ninja DestroyerRaphael, Ninja Destroyer

Raphael, Ninja Destroyer

Notably, Raphael doesn't have to be dealt combat damage. If you can give him indestructible, Lightning BoltLightning Bolt becomes Dark RitualDark Ritual, and Lightning AxeLightning Axe becomes something dumber. And Blasphemous ActBlasphemous Act probably wins you the game on the spot.

Fun Rank: Fun

Raphael, the NightwatcherRaphael, the Nightwatcher

Raphael, the Nightwatcher

Better when you surprise people with this than having it in the command zone. Still not bad as a commander, but not that interesting.

Fun Rank: Fun in the 99

Slash, Reptile RampagerSlash, Reptile Rampager

Slash, Reptile Rampager

If Purphoros, God of the ForgePurphoros, God of the Forge is too expensive (money-wise), try Slash. He isn't as good, but it's close enough. It's also a great option to power down your Purphoros deck.

Fun Rank: Fun

Deck Tech by Nicholas Lucchesi

Groundchuck & DirtbagGroundchuck & Dirtbag

Groundchuck & Dirtbag

A big mana commander in a color that already ramps a bunch. I could see this as a good commander for a new player who just wants to play big spells, but not all that interesting.

Fun Rank: Fun in the 99 

Deck Tech by Jesse Barker Plotkin

Leatherhead, Swamp StalkerLeatherhead, Swamp Stalker

Leatherhead, Swamp Stalker

She's great interaction in a counters deck, but is lacking as a commander in both fun and power.

Fun Rank: Fun in the 99 

Deck Tech by Bennie Smith

Michelangelo, ImproviserMichelangelo, Improviser

Michelangelo, Improviser

We've seen effects like this on several commanders and cards in the past. Most don't require you deal combat damage to trigger. It's cute if you can give him double strike.

Fun Rank: Could be Fun

Michelangelo, Weirdness to 11Michelangelo, Weirdness to 11

Michelangelo, Weirdness to 11

A Hardened ScalesHardened Scales from the command zone that enters with a token. A great addition to any +1/+1 counter or Blink deck.

Fun Rank: Fun in the 99

Mutagen Man, Living OozeMutagen Man, Living Ooze

Mutagen Man, Living Ooze

I've been messing around with a Sultai () game objects deck that makes every token imaginable, and Mutagen Man will be a great inclusion. Notably, he can reduce the ability costs to zero, which is great.

Fun Rank: Fun

Deck Tech by Alejandro Fuentes

Don & Leo, Problem SolversDon & Leo, Problem Solvers

Don & Leo, Problem Solvers

A Conjurer's ClosetConjurer's Closet in the command zone that hits two targets instead of one. While there are more unique Blink commanders, I'm happy to see this effect in the command zone.

Fun Rank: Fun

Deck Tech by Kara Blinebry

Krang & ShredderKrang & Shredder

Krang & Shredder

A Theft commander that requires some work around. Having a permanent leave the battlefield isn't hard to do, especially in Dimir (). They also allow for a combo win if you can infinitely flicker them to mill out your opponents.

Fun Rank: Fun

Tokka & Rahzar, Terrible TwosTokka & Rahzar, Terrible Twos

Tokka & Rahzar, Terrible Twos

They provide a narrow but powerful punisher effect from the command zone. I would expect to see this in higher Bracket games, where you'll see free spells more often.

Fun Rank: Could be Fun

Raph & Mikey, TroublemakersRaph & Mikey, Troublemakers

Raph & Mikey, Troublemakers

Seven mana is a lot, but Gruul () has no issues getting there quickly. If you lean into the randomness, I think this is a fun commander. But if you only put a few key creatures in your deck, I can see it getting stale fast.

Fun Rank: Could be Fun

Deck Tech by Tyler Bucks

Mikey & Leo, Chaos & OrderMikey & Leo, Chaos & Order

Mikey & Leo, Chaos & Order

A generically powerful counter commander. It takes a little bit of effort to trigger this every turn, but can quickly snowball into a ton of card advantage. Unless you have Forgotten AncientForgotten Ancient, in which case it takes no effort.

Fun Rank: Could be Fun

Dark Leo & ShredderDark Leo & Shredder

Dark Leo & Shredder

I'm happy to see another Ninja commander that isn't Yuriko, the Tiger's ShadowYuriko, the Tiger's Shadow. Their static effect means you should be able to connect with creatures easily. And their ability to close out games quickly requires setup.

Fun Rank: Fun

Deck Tech by Bennie Smith

Don & Raph, Hard ScienceDon & Raph, Hard Science

Don & Raph, Hard Science

I love their ability because it's an attack trigger, not combat damage. And multiple instances of affinity stack. So if you cast Blinkmoth InfusionBlinkmoth Infusion it'll count all your artifacts twice.

Fun Rank: Fun

Bebop & RocksteadyBebop & Rocksteady

Bebop & Rocksteady

Maybe you could build a Reanimation deck using them as a way to fill your graveyard. But even then, there are more fun ways to do that.

Fun Rank: Fun in the 99

Deck Tech by Cas Hinds

Raph & Leo, Sibling RivalsRaph & Leo, Sibling Rivals

Raph & Leo, Sibling Rivals

I'm a huge fan of extra combat steps, especially when you need to choose which creatures to attack with again. You can also stack combat steps with cards like Combat CelebrantCombat Celebrant. While you can't exert it twice, you can untap it so you can attack with it again next turn.

Fun Rank: Want to Build

Mikey & Don, Party PlannersMikey & Don, Party Planners

Mikey & Don, Party Planners

While their ability is a bit on the nose, I do enjoy casting spells from the top of my library. Simic () has plenty of effects that provide additional benefits for casting spells from not your hand.

Fun Rank: Fun

Splinter, Radical RatSplinter, Radical Rat

Splinter, Radical Rat

A fun static ability combined with a flavorful activated ability and access to Esper () makes this an easy want to build.

Fun Rank: Want to Build

Deck Tech by Tyler Bucks

Krang, Utrom WarlordKrang, Utrom Warlord

Krang, Utrom Warlord

A big finisher for Artifact decks. It's powerful, but also costs nine mana and is less scary when you see it coming.

Fun Rank: Fun in the 99


Overall, Teenage Mutant Ninja Turtles feels like a slightly better Spider-Man. The cards and flavor are fine, with some standouts. I don't think it'll have a huge impact on the format, with some archetypes getting good support pieces or additional tools.

I'd love to hear what you're looking forward to building and if you disagree with any of my rankings down in the comments. Make sure to come back every weekday for more great Commander articles here on EDHREC.

Also, if you want to see even more Magic content from me, you can find plenty of that on my YouTube channel BathroomBrewsMTG. Alrighty nerds, I'll see you in the next one!

Benjamin Levin

Benjamin Levin


Ben has been playing Magic since 2012 and started creating Magic the Gathering content in October of 2022 on YouTube under the name BathroomBrewsMTG (YouTube.com/@BRBMTG). Primarily focusing on budget EDH content. When he isn't thinking or talking about MTG, he is usually playing video games, spending time with his wife or playing with his two cats. You can find him on Twitter @BathroomMTG.

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