Ranking Every Mana Rock with EDHREC – Part 4: I Need a Zero!
Save Time Now, Ramble More Later
Hello! Here in series, we rank every mana rock based on number of decks they have on website. Usually funny here, but now, no space. Word count too high. Needed more space for talk on. So caveman speech here to save time. You busy person, me busy person. Go!
82:: 1,015 Decks
is not a good card. It's a that you can activate multiple times. Sure, you can store mana, but the rate of two mana for one mana is so bad, it's not ever really worth doing. It's a bad effect, but it's completely unique. Maybe my Scryfall-fu is lacking, but I couldn't find a card that filters mana like Array. A lot of them are restricted to one use like . The closest I found was , which has a ton of extra baggage, and , which is a fragile creature. If you want to use mana from commanders like as colored mana, Array is probably your best option.
Or that's what I would've said until this happened:
Yeah. Not every day the new set influences these articles like this. Chromatic Orrery does almost everything thatdoes but better. Sure, Orrery can't store mana for future turns, but Array is bad at that job, anyway, so you might as well run a card like for that. If you want to make colorless mana into colored mana, I think I'd play Orrery over Array every time.
Now, Array isn't completely worthless. It still has synergy with stuff that specifically cares about lands like, and it’s better with stuff that cares about counters like , but it was already pretty niche, and now a good chunk of its uniqueness has been usurped.
Over, Under, or Just Right? Overplayed: Them's the breaks, unfortunately.
81: The Obelisks: 1,078 Decks
(: 2,076; : 1,736; : 611; : 487; : 480)
I thought we were done with strictly worse the Cameos as mana rocks that tap for your colors but don't tap for opponents' colors if said opponents steal your mana rocks. Here're some more of those, I guess. Beyond that, pick any other Manalith, and it probably does more than these., but no! I forgot about these. I saw some people talking about
Over, Under, or Just Right? Overplayed: Definitely low on the scale of Manalith playability.
80:: 1,138 Decks
Pentad Prism is a card that does absolutely nothing very powerfully. At first glance, paying two mana now for two mana later doesn't seem worth it, but the fact that you can play it early on really propels it into a great mana rock. People love theirs and s because turn-two ramp is critical for getting commanders like out quickly. Prism may be temporary ramp, but it can be that critical ramp when you need it most. When you really wanna cast that ASAP, Prism is two mana towards that on turn two. Then it just sits there, waiting to be picked up by or sacrificed to . That's not even mentioning Proliferate shenanigans like where this card can create multiple mana a turn. I don't think it goes in every deck: you're still throwing away a card for a tiny gain, but if you really want to cast something quickly, it’s worth considering.
Over, Under, or Just Right? Underplayed: I keep running into Jeremy's colorless Sunburst deck while writing these.
79: The Keyrunes: 1,321 Decks
I thought about splitting up this cycle, similarly to how we did the Totems, but I just don't have much to say on these. They don't have the history of the Totems, and a lot of the creatures on these are pretty meh. Good thing myhas hexproof to prevent the many kill spells people would spend on it.
That said, these still fill the traditional hole that manlands need to, and they do it quite well. A lot of decks have synergies with creatures dealing damage, while others like sacrificing creatures for value. These decks would probably benefit from playing the Keyrunes because they're all super cheap to activate. The stats on something likedon't really matter because it's ramp that's also is a dork for . The only ones I think are bad are the Gruul and Selesnya ones, and that's just because there's not a ton of synergy that doesn't involve attacking. All the others should probably see more play.
Over, Under, or Just Right? Underplayed: Special mention tofor being the best creature for Commander, and for being really good at holding .
78:: 1,354 Decks
People do knowexists, right? I can't think of a scenario where you'd play over Sphere. Tapping for colorless makes it pretty unappealing. Even colorless decks have , and . When exactly would someone want , specifically?
Over, Under, or Just Right? Overplayed: Maybe in a mon-color, uber-budget deck, but even then, it still seems clunky.
77: The Banners: 1,355 Decks
(: 2,063; : 1,934; : 1,059; : 871; : 848)
I have a soft spot for the Banners, as they were some of the first mana rocks I played. I very rarely had the mana to crack these, but when I did, it was a neat bonus. Nowadays, I'm not playing these in practically any deck. I did just mention, which is better in almost every way, but the banners aren't unplayable. Unlike , they actually fix a thre- color deck's mana. They're also less than a quarter. Similar to , these meet the bare minimum of playability. Replaceable with any number of options, but definitely functional enough.
Over, Under, or Just Right? Just Right: Someone better be filling out the Scale of Manaliths. There will be a test.
76:: 1,479 Decks
I, uh, I'm not quite sure how this slipped through the cracks. I said in part 0 that anything that didn't tap for mana as a primary function wasn't going to be on here, yet I very much doubt anyone is playing a five-mana rock just because it taps for mana. Can't do anything about it now, unfortunately. At least it's got the mana rock aesthetic unlike great big stone ditch might be knocking on my door soon., but I have a feeling fans of a
Anyway,. The question is basically how many multicolored spells you need to run to make this card appealing? Obviously, something like running 63 colored cards and 36 lands is going to want this card, but what about, like, 30? What about like 15? I can imagine a deck that isn't themed around multicolored cards that happens to run enough that Tome might draw them an extra card each turn. That's pretty appealing from a mana rock, especially in Mardu or Bant decks. The problem is when it isn't doing that, it's a five-mana do-nothing card, so there's a definite risk. I don't know when you cross the threshold to needing this, but if you put it in your deck and you play a game where it does nothing, that probably means your deck didn't reach that threshold.
Over, Under, or Just Right? Just Right: Fans of, I’ll probably get to it at some point.
75:: 1,555 Decks
It's the hottest deal on the market: we're selling our award-winningwith a new ability to increase any devotion! That's right, any devotion! Help your five-color God tribal deck, or increase the power on , all completely free with your purchase. But that's not all! Act fast, and we'll throw in the ability to gain one life every time you tap it! (Note, only works with Gods or Godlike beings.) All this for the low, low price of three mana. That's right! Three mana! You won't find a better deal on Theros, so come on down to Heliod's Mana Rock Emporium, where we wanna rock!
Over, Under, or Just Right? Just Right: Jokes aside, I'd probably play Altar over most mana rocks in decks that had a devotion commander. It's free relevant upside.
74:: 1,589 Decks
I really wantto be good, but it never is. It's a two-mana rock that can potentially tap for any color, and is only a quarter to boot. It seems perfect for graveyard decks. That downside is super easy to get around, right?
Not really. The issue is that cards have to actually get in your graveyard, which requires casting a spell that puts cards in your graveyards, which means that you probably have some colored mana already. By the time Grafstone can actually produce the mana that you need, it's probably, like, turn 4-6, which makes it significantly less appealing. Not to mention that it straight-up doesn't make mana without cards in a graveyard. Every time I play it, I'm pretty unimpressed, and yet I still think the card should be good. It's a two-mana rock! There has to be something here. The High Synergy cards aren't actually graveyard decks at all, they're spellslinger cards like. While I see some of the same issue there, it does seem easy to cast a turn one into Grafstone turn two. Perhaps these decks can make this card worth it?
Over, Under, or Just Right? Overplayed: I'm still holding out hope for this thing, but no luck yet.
73:: 1,635 Decks
This card has found a very odd home in Superfriends decks. I guess it's not like Planeswalkers are going to tap for anything else, so this is kind of free value, but on the other hand, this is the best thing you can think of to abuse planeswalkers? "Yes, you know what would makebetter? If it was also a !" This just feels too cute. Shaku is worse than a lot of ramp that superfriends decks could be running, and while it works well with multiple planeswalkers, if you have multiples planeswalkers, why aren't you winning the game?
Over, Under, or Just Right? Overplayed: Don't take that to mean that this is a bad card. Some legendary tribal decks might want it, and for commanders like, this is the best mana rock they could ask for.
72:: 1,662 Decks
71:: 1,790 Decks
I did not plan for these to be so close together, but since they are, let's talk about them both because they fulfill a similar role. On their own, they’re pretty bad. You can never cast these because they have no mana cost. Suspending one of these on turn one means that you can expect these to ramp you on turn four, which is fine, but not spectacular, and that's the best-case scenario. Worst case is drawing this late game when it does nothing. As fair mana ramp, these are both bad.
There are, however, two types of decks that really benefit from these artifacts. First is Cascade decks. Having a zero-costed artifact to spin into off ofor is excellent. Sure, some decks will already have a zero-drop like , but not every deck can take advantage of these cards. Having one of these for or to incidentally spin into is just free value and is worth the awkwardness of drawing them.
The second is any artifact deck that can get these in the graveyard.loves having a free or he can get back at any time. I think both of these cards would see more play if they were cheaper. I would especially play Tantalite way more if it wasn't $6. As is, they are expensive niche cards, but fit their niches quite well.
Over, Under, or Just Right? Just Right: I definitely don't think they're underplayed, but I do think they probably deserve more respect.
Artifact Mana is Always in Season
Me still have no space for outro. What you think about these cards? You find success with? You have spot for no-cost mana tappy thing? Tell me using words on internet! Bye!