We are upgrading a Rith the Awakener deck to be a saproling-pumping machine!
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Rith the Awakener is a tricky build around for the commander slot, because he's so expensive and connecting can be a real hassle. So we've added enablers to give him haste, trample, and whatnot so he will always connect. We also want the saprolings we make the first time around to be enough to win the game, because how many turns can we expect Rith to stick around and connect for?
Music:
"Digital Lemonade"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
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