(Court of CunningCourt of Cunning | Art by Yeong-Hao Han)
The Cunning Method of Mill
Welcome back to The Toolbox, where we take a look at underutilized cards and evaluate new ways to play them. Today, we're examining a fun enchantment that I think has some very interesting utility in Commander: Court of CunningCourt of Cunning!
Court of CunningCourt of Cunning is a newer enchantment from Commander Legends that not only brings the Monarch into the game, but is also just a powerful mill card. You just have to make sure you can keep the crown until your next turn.
Personally, I love any excuse to introduce the Monarch into a game, what with all the convoluted bargaining that it brings, but which specific commanders should play this card? Well, let's get into it, and we'll start by looking at the commanders who already currently play Court of CunningCourt of Cunning, to see what we can learn!
Bruvac, the GrandiloquentBruvac, the Grandiloquent is a great starting point for the Court, given his insane ability to double any mill for our opponents. A brick wall of Persistent PetitionersPersistent Petitioners can make it very easy to keep the Monarch. The reward for keeping it even a single round is a total of 60 cards milled from your opponents!
Next up we see that Araumi of the Dead TideAraumi of the Dead Tide also tends to play the Court pretty often, and I am honestly not 100% sure that I agree with this. The synergy of milling yourself to fill your graveyard for Araumi is great, but I think Araumi could struggle to hold onto the Monarch for even that one crucial turn. Araumi of the Dead TideAraumi of the Dead Tide's ability happens at sorcery speed, and the Encore tokens only stick around for one turn. While there are cards in Araumi's deck, like Vile EntomberVile Entomber, that we could throw under the bus to protect our crown, I'm not sure that's enough. This is one of the times that I think your personal choice will really show, and there's not an easy call.
Moving on to the final most popular commander that currently plays the Court, we have Phenax, God of DeceptionPhenax, God of Deception! Phenax is the perfect example of a commander that pairs with Court of CunningCourt of Cunning. Phenax's deck already plays absurdly big creatures, like Charix, the Raging IsleCharix, the Raging Isle and Hover BarrierHover Barrier, that will just sit there to hold down the fort. Phenax can then slowly mill opponents out from behind a huge defensive wall, turning Court of CunningCourt of Cunning into the mill equivalent of a big Sulfuric VortexSulfuric Vortex stapled to a Phyrexian ArenaPhyrexian Arena!
Clearly there are a lot of ways to use Court of CunningCourt of Cunning, but there are even more ways that are still undiscovered, so let's get into it! Here's why Court of CunningCourt of Cunning should be in your toolbox.
Fraying Sanity Yourself?
Starting it off is a returning favorite: Rielle, the EverwiseRielle, the Everwise! While she may seem like a hardcore discard commander, this old dog may have some new tricks up her sleeve!
This is actually a personal build of mine, which I don't get to share very often, but I'm very excited for the opportunity to do so!
There's a lot that goes into this deck, but the basis is this: mill yourself to get a giant Rielle that can one-shot people with Commander damage. Court of CunningCourt of Cunning doesn't just hit opponents - it can target any number of players, which means you can target yourself. By filling her own graveyard, Rielle gets much bigger much more quickly. It's a bit of a pet card, but it's a valid one. Court of CunningCourt of Cunning has the ability to disrupt random tutors, like Flamekin HarbingerFlamekin Harbinger, by milling the tutor targets, it introduces the Monarch into the game, and it has the chance to give Rielle a big burst of power, all at once!
Even on her own, a 30-power Rielle can be enough to deter attacks, and with other cards like Darksteel PlateDarksteel Plate, it's not too difficult to keep that sweet Monarch for a turn. Even if you aren't able to keep the crown, I love bringing the Monarch into the game because of how it distracts opponents and how easily this deck can push damage through to fight over the crown ourselves. Cards like Rogue's PassageRogue's Passage, Maximize AltitudeMaximize Altitude, and Temur Battle RageTemur Battle Rage are amazing for getting the crown back to its rightful owner!
The deck rounds out with some of the typical Tolarian WindsTolarian Winds, AttunementAttunement, and other engine-y cards to keep things running, but there's nothing quite like cursing yourself with Fraying SanityFraying Sanity and milling yourself with a Court that also draws you cards. I've put a lot of work into this deck and am very happy to share it, so feast your eyes on the decklist!
Have Some Cookies
View on ArchidektCommander (1)
- 1 Rielle, the EverwiseRielle, the Everwise
Creatures (10)
- 1 Hedron CrabHedron Crab
- 1 Merfolk SecretkeeperMerfolk Secretkeeper
- 1 Baral, Chief of ComplianceBaral, Chief of Compliance
- 1 Goblin ElectromancerGoblin Electromancer
- 1 Wall of Lost ThoughtsWall of Lost Thoughts
- 1 Birgi, God of StorytellingBirgi, God of Storytelling
- 1 Laboratory ManiacLaboratory Maniac
- 1 SpellseekerSpellseeker
- 1 Tribute MageTribute Mage
- 1 Trinket MageTrinket Mage
Instants (21)
- 1 ConsiderConsider
- 1 ExpediteExpedite
- 1 FirestormFirestorm
- 1 Mental NoteMental Note
- 1 Mystical TutorMystical Tutor
- 1 OptOpt
- 1 Swan SongSwan Song
- 1 Thought ScourThought Scour
- 1 Visions of BeyondVisions of Beyond
- 1 AbradeAbrade
- 1 Brain FreezeBrain Freeze
- 1 Cyclonic RiftCyclonic Rift
- 1 Fists of FlameFists of Flame
- 1 Mission BriefingMission Briefing
- 1 ResculptResculpt
- 1 Temur Battle RageTemur Battle Rage
- 1 Tolarian WindsTolarian Winds
- 1 Chaos WarpChaos Warp
- 1 Fierce GuardianshipFierce Guardianship
- 1 Frantic SearchFrantic Search
- 1 Dig Through TimeDig Through Time
Artifacts (10)
- 1 Mox AmberMox Amber
- 1 Elixir of ImmortalityElixir of Immortality
- 1 Feldon's CaneFeldon's Cane
- 1 ShriekhornShriekhorn
- 1 Sol RingSol Ring
- 1 Izzet SignetIzzet Signet
- 1 Lightning GreavesLightning Greaves
- 1 Mesmeric OrbMesmeric Orb
- 1 Swiftfoot BootsSwiftfoot Boots
- 1 Darksteel PlateDarksteel Plate
Enchantments (5)
- 1 Drowned SecretsDrowned Secrets
- 1 Jace's ErasureJace's Erasure
- 1 AttunementAttunement
- 1 Court of CunningCourt of Cunning
- 1 Fraying SanityFraying Sanity
Sorceries (19)
- 1 Assault StrobeAssault Strobe
- 1 BreakthroughBreakthrough
- 1 Careful StudyCareful Study
- 1 Crash ThroughCrash Through
- 1 Faithless LootingFaithless Looting
- 1 GambleGamble
- 1 Gitaxian ProbeGitaxian Probe
- 1 Maximize AltitudeMaximize Altitude
- 1 PonderPonder
- 1 PreordainPreordain
- 1 Serum VisionsSerum Visions
- 1 Sleight of HandSleight of Hand
- 1 Slip Through SpaceSlip Through Space
- 1 Tome ScourTome Scour
- 1 Cathartic ReunionCathartic Reunion
- 1 Turbulent DreamsTurbulent Dreams
- 1 WindfallWindfall
- 1 Treasure CruiseTreasure Cruise
- 1 Blasphemous ActBlasphemous Act
Planeswalkers (1)
- 1 Dack FaydenDack Fayden
Lands (33)
- 1 Cascade BluffsCascade Bluffs
- 1 Cephalid ColiseumCephalid Coliseum
- 1 Command TowerCommand Tower
- 1 Fiery IsletFiery Islet
- 16 IslandIsland
- 5 MountainMountain
- 1 Mystic SanctuaryMystic Sanctuary
- 1 Riverglide PathwayRiverglide Pathway
- 1 Rogue's PassageRogue's Passage
- 1 Shivan ReefShivan Reef
- 1 Spirebluff CanalSpirebluff Canal
- 1 Steam VentsSteam Vents
- 1 Sulfur FallsSulfur Falls
- 1 Training CenterTraining Center
Long Live the Queen!
Next up we have the queen herself, Oona, Queen of the FaeOona, Queen of the Fae! Oona's pretty clearly a commander that wants to mill, but she also wants to make a lot of Faerie friends. She's even a great payoff for infinite mana combos such as Dramatic ReversalDramatic Reversal + Isochron ScepterIsochron Scepter. So why do I think she would want a card like Court of CunningCourt of Cunning?
Well, for starters, it's a flavor win! Giving the queen her crown is too perfect not to include. Realistically, though, the mill that Court causes every turn is extremely relevant for Oona's main gameplan (that is, in the non-combo-focused Oona decks). The Monarch itself is what really kickstarts this card for Oona, Queen of the FaeOona, Queen of the Fae: Oona's ability makes flying tokens, which notably can be used to chump block or get past blockers on the ground. This lets Oona more easily hold onto the Monarch, to get the most out of Court of CunningCourt of Cunning. Lord effects, like Scion of OonaScion of Oona and Glen Elendra LiegeGlen Elendra Liege, make attacks for our opponents even worse, to the point that there's probably nothing they can do about it, and they have to relinquish any attempt to take away our crown.
While Oona, Queen of the FaeOona, Queen of the Fae may not be on everyone's radar, I think she's definitely deserving of the Court. Her capability to use mill or damage as a way to end games makes her a perfect fit, so let's get to the decklist!
No More Treason
View on ArchidektCommander (1)
- 1 Oona, Queen of the FaeOona, Queen of the Fae
Creatures (25)
- 1 Brazen BorrowerBrazen Borrower
- 1 Cloud of FaeriesCloud of Faeries
- 1 Faerie ArtisansFaerie Artisans
- 1 Faerie FormationFaerie Formation
- 1 Faerie HarbingerFaerie Harbinger
- 1 Faerie SeerFaerie Seer
- 1 Faerie SwarmFaerie Swarm
- 1 Glen Elendra ArchmageGlen Elendra Archmage
- 1 Glen Elendra LiegeGlen Elendra Liege
- 1 Hypnotic SpriteHypnotic Sprite
- 1 Mistbind CliqueMistbind Clique
- 1 Nightveil SpriteNightveil Sprite
- 1 Nymris, Oona's TricksterNymris, Oona's Trickster
- 1 Oona's BlackguardOona's Blackguard
- 1 PestermitePestermite
- 1 Puppeteer CliquePuppeteer Clique
- 1 QuicklingQuickling
- 1 Rankle, Master of PranksRankle, Master of Pranks
- 1 Scion of OonaScion of Oona
- 1 Sower of TemptationSower of Temptation
- 1 Spellstutter SpriteSpellstutter Sprite
- 1 Sprite NobleSprite Noble
- 1 Thieving SpriteThieving Sprite
- 1 Vendilion CliqueVendilion Clique
- 1 Wydwen, the Biting GaleWydwen, the Biting Gale
Instants (13)
- 1 BrainstormBrainstorm
- 1 CounterspellCounterspell
- 1 Cyclonic RiftCyclonic Rift
- 1 Didn't Say PleaseDidn't Say Please
- 1 DisallowDisallow
- 1 Drown in the LochDrown in the Loch
- 1 Faerie TrickeryFaerie Trickery
- 1 Familiar's RuseFamiliar's Ruse
- 1 Go for the ThroatGo for the Throat
- 1 Mystic ReflectionMystic Reflection
- 1 NegateNegate
- 1 PeppersmokePeppersmoke
- 1 ResculptResculpt
Sorceries (8)
- 1 Beseech the QueenBeseech the Queen
- 1 Demonic TutorDemonic Tutor
- 1 Distant MelodyDistant Melody
- 1 Feed the SwarmFeed the Swarm
- 1 Notorious ThrongNotorious Throng
- 1 PonderPonder
- 1 Stolen by the FaeStolen by the Fae
- 1 Tasha's Hideous LaughterTasha's Hideous Laughter
Artifacts (11)
- 1 Arcane SignetArcane Signet
- 1 Bident of ThassaBident of Thassa
- 1 Commander's SphereCommander's Sphere
- 1 Dimir SignetDimir Signet
- 1 Gilded LotusGilded Lotus
- 1 Lightning GreavesLightning Greaves
- 1 Mind StoneMind Stone
- 1 SkullclampSkullclamp
- 1 Sol RingSol Ring
- 1 Talisman of DominanceTalisman of Dominance
- 1 Vanquisher's BannerVanquisher's Banner
Enchantments (6)
- 1 BitterblossomBitterblossom
- 1 Court of CunningCourt of Cunning
- 1 Dire UndercurrentsDire Undercurrents
- 1 Favorable WindsFavorable Winds
- 1 Rhystic StudyRhystic Study
- 1 Rogue ClassRogue Class
Planeswalkers (1)
- 1 Ashiok, Dream RenderAshiok, Dream Render
Lands (35)
- 1 Bojuka BogBojuka Bog
- 1 Choked EstuaryChoked Estuary
- 1 Clearwater PathwayClearwater Pathway
- 1 Command TowerCommand Tower
- 1 Dimir AqueductDimir Aqueduct
- 1 Dismal BackwaterDismal Backwater
- 1 Drowned CatacombDrowned Catacomb
- 1 Evolving WildsEvolving Wilds
- 1 Faerie ConclaveFaerie Conclave
- 1 Morphic PoolMorphic Pool
- 1 Reliquary TowerReliquary Tower
- 1 Secluded GlenSecluded Glen
- 1 Sunken HollowSunken Hollow
- 1 Temple of DeceitTemple of Deceit
- 1 Underground RiverUnderground River
- 1 Watery GraveWatery Grave
- 14 IslandIsland
- 5 SwampSwamp
Navigating the Vaults
Finally, we have Hanna, Ship's NavigatorHanna, Ship's Navigator! This is one that I'm really excited about, and I'll probably end up calling back a little bit to my previous article about the card AttunementAttunement, particularly the section about Estrid, the MaskedEstrid, the Masked. Let's get into it!
Hanna is a great example of a deck that can play a very fast game or a slow, grindy game; she can quickly build up to a massive Open the VaultsOpen the Vaults, or slowly grind opponents down with a mountain of value by using cards like Sphere of SafetySphere of Safety and Kiora Bests the Sea GodKiora Bests the Sea God. Personally, I like going somewhere in between, where we lean towards a mass enchantment reanimation strategy, but can also go long if needed.
This is where Court of CunningCourt of Cunning comes in. Not only can it act as a way to slowly put cards in the graveyard, but the Monarch is a perfect way to distract opponents and get that little bit of time to take over. And of course, AttunementAttunement is another great option for filling your graveyard, which you can read more about here.
Interesting, some control decks in the Legacy format have actually adapted to using Court of CunningCourt of Cunning as a win condition. You're probably not going to win with the 'mill two' option every turn - unless the game goes to some insane time, at least - but if you first lock out the game with cards like Sphere of SafetySphere of Safety, Aura of SilenceAura of Silence, Leyline of AnticipationLeyline of Anticipation, and Karmic JusticeKarmic Justice, it becomes a lot more feasible to hold the Monarch for long enough that the Court is a viable win con. You can even speed up the clock by copying it with MirrormadeMirrormade, Estrid's InvocationEstrid's Invocation, and Copy EnchantmentCopy Enchantment!
While this does require a very special build of Hanna, I think that the deck lends itself well to this toolbox of cards, so let's get into the decklist!
Which Side is Port Again
View on ArchidektCommander (1)
- 1 Hanna, Ship's NavigatorHanna, Ship's Navigator
Creatures (11)
- 1 Ajani's ChosenAjani's Chosen
- 1 Alseid of Life's BountyAlseid of Life's Bounty
- 1 Archon of Sun's GraceArchon of Sun's Grace
- 1 Aura ThiefAura Thief
- 1 Burnished HartBurnished Hart
- 1 Callaphe, Beloved of the SeaCallaphe, Beloved of the Sea
- 1 Faith HealerFaith Healer
- 1 Mesa EnchantressMesa Enchantress
- 1 Solemn SimulacrumSolemn Simulacrum
- 1 Starfield MysticStarfield Mystic
- 1 Sun TitanSun Titan
Enchantments (33)
- 1 AttunementAttunement
- 1 Aura of SilenceAura of Silence
- 1 Banishing LightBanishing Light
- 1 Copy EnchantmentCopy Enchantment
- 1 Court of GraceCourt of Grace
- 1 Darksteel MutationDarksteel Mutation
- 1 Detention SphereDetention Sphere
- 1 Elspeth Conquers DeathElspeth Conquers Death
- 1 Enchanted EveningEnchanted Evening
- 1 Estrid's InvocationEstrid's Invocation
- 1 Ghostly PrisonGhostly Prison
- 1 Grasp of FateGrasp of Fate
- 1 Imprisoned in the MoonImprisoned in the Moon
- 1 Karmic JusticeKarmic Justice
- 1 Kiora Bests the Sea GodKiora Bests the Sea God
- 1 Leyline of AnticipationLeyline of Anticipation
- 1 Luminarch AscensionLuminarch Ascension
- 1 MirrormadeMirrormade
- 1 Monologue TaxMonologue Tax
- 1 Mystic RemoraMystic Remora
- 1 Oblivion RingOblivion Ring
- 1 Omen of the SeaOmen of the Sea
- 1 OpalescenceOpalescence
- 1 PropagandaPropaganda
- 1 Rhystic StudyRhystic Study
- 1 Seal of CleansingSeal of Cleansing
- 1 Shark TyphoonShark Typhoon
- 1 Sigil of the Empty ThroneSigil of the Empty Throne
- 1 Smothering TitheSmothering Tithe
- 1 Sphere of SafetySphere of Safety
- 1 Starfield of NyxStarfield of Nyx
- 1 Teferi's Ageless InsightTeferi's Ageless Insight
- 1 The Birth of MeletisThe Birth of Meletis
Instants (5)
- 1 CounterspellCounterspell
- 1 Dovin's VetoDovin's Veto
- 1 Enlightened TutorEnlightened Tutor
- 1 Path to ExilePath to Exile
- 1 Swords to PlowsharesSwords to Plowshares
Sorceries (8)
- 1 Cleansing MeditationCleansing Meditation
- 1 Dance of the ManseDance of the Manse
- 1 Idyllic TutorIdyllic Tutor
- 1 Open the VaultsOpen the Vaults
- 1 Plea for GuidancePlea for Guidance
- 1 ReplenishReplenish
- 1 Resurgent BeliefResurgent Belief
- 1 Supreme VerdictSupreme Verdict
Artifacts (7)
- 1 Arcane SignetArcane Signet
- 1 Azorius SignetAzorius Signet
- 1 Commander's SphereCommander's Sphere
- 1 Crystal ChimesCrystal Chimes
- 1 NettlecystNettlecyst
- 1 Sol RingSol Ring
- 1 Wayfarer's BaubleWayfarer's Bauble
Planeswalkers (1)
- 1 Narset, Parter of VeilsNarset, Parter of Veils
Lands (34)
- 1 Adarkar WastesAdarkar Wastes
- 1 Azorius ChanceryAzorius Chancery
- 1 Command TowerCommand Tower
- 1 Glacial FortressGlacial Fortress
- 1 Hall of Heliod's GenerosityHall of Heliod's Generosity
- 1 Hallowed FountainHallowed Fountain
- 1 Irrigated FarmlandIrrigated Farmland
- 1 Myriad LandscapeMyriad Landscape
- 1 Mystic GateMystic Gate
- 1 Nimbus MazeNimbus Maze
- 1 Port TownPort Town
- 1 Prairie StreamPrairie Stream
- 1 Razortide BridgeRazortide Bridge
- 1 Reliquary TowerReliquary Tower
- 1 Temple of EnlightenmentTemple of Enlightenment
- 12 PlainsPlains
- 7 IslandIsland
The Court of Mill
I hope you’ve enjoyed reading this installment of The Toolbox, and that Court of CunningCourt of Cunning has found a place in your toolbox. What other ways would you use Court of CunningCourt of Cunning? Do you think that I’m overvaluing this card, or do you agree that it’s highly underrated? What other cards do you think are missing from players’ toolboxes? Let’s talk about it in the comments below.
If you have any suggestions for the series or things you’d like to see in the future, I would love to hear them as well. Thank you all once again, and please stay safe!
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