Heliod, the Radiant Dawn
Orvar, the All-Form
Clockspinning
Prerequisites
What do I need to start this combo?
| Clockspinning in hand. | |
| Heliod and Orvar on the battlefield (Heliod as Heliod, the Warped Eclipse on the battlefield). | |
| You control a permanent that enters the battlefield untapped and can tap to produce at least . Opponents have drawn at least three cards this turn. |
Steps
How does this combo work?
1 | Activate a mana-producing permanent by tapping it, adding at least . |
2 | Cast Clockspinning with buyback by paying , targeting the mana-producing permanent. |
3 | Orvar's first ability triggers, creating a copy of the mana-producing permanent. |
4 | Resolve Clockspinning, returning it to your hand. |
5 | Repeat. |
6 | If the chosen permanent is an Island, this combo will net infinite landfall triggers and infinite tapped Island tokens. |
Results
What do I get from this combo?
| Infinite landfall triggers | |
| Infinite magecraft triggers | |
| Infinite storm count | |
| Infinite tapped Island tokens |
Combo Metadata
10
DECKS
0.00%
OF 1682855 ELIGIBLE DECKS
Rank 23809
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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