Village Bell-Ringer
Deadeye Navigator
Prerequisites
What do I need to start this combo?
| Village Bell-Ringer and Deadeye Navigator on the battlefield. | |
| Deadeye Navigator paired with Village Bell-Ringer.
Creatures you control can tap to produce at least |
Steps
How does this combo work?
1 | Activate all mana-producing creatures you control by tapping them, adding at least |
2 | Activate VIllage Bell-Ringer by paying |
3 | Village Bell-Ringer enters the battlefield, triggering itself and Deadeye Navigator. |
4 | Resolve the Village Bell-Ringer trigger, untapping all creatures you control. |
5 | Resolve the Deadeye Navigator trigger, repairing it and Village Bell-Ringer. |
6 | Repeat. |
7 | Once you have infinite mana, you may use Deadeye Navigator's abilities to blink any number of creatures you control any number of times. |
Results
What do I get from this combo?
| Infinite blinking | |
| Infinite ETB | |
| Infinite LTB | |
| Infinite mana creatures you control can produce | |
| Infinite untap of creatures you control |
Combo Metadata
465
DECKS
0.02%
OF 2128238 ELIGIBLE DECKS
Rank 6800
MOST PLAYED OF 58440 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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