Isochron Scepter
Call to Glory
Tidewater Minion
Prerequisites
What do I need to start this combo?
| Call to Glory in hand. | |
| Isochron Scepter and Tidewater Minion on the battlefield. | |
| Call to Glory is exiled by Isochron Scepter.
Tidewater Minion doesn't have summoning sickness.
Creatures you control can tap to produce at least |
Steps
How does this combo work?
1 | Activate any number of creatures by tapping them, adding at least |
2 | Activate Isochron Scepter by paying |
3 | Resolve Call to Glory, untapping all creatures you control and giving Samurai you control +1/+1 until end of turn |
4 | Activate Tidewater Minion by tapping it, untapping Isochron Scepter. |
5 | Repeat. |
Results
What do I get from this combo?
| Infinite magecraft triggers | |
| Infinite mana creatures you control can produce | |
| Infinite storm count | |
| Infinite untap of creatures you control |
Combo Metadata
3
DECKS
0.00%
OF 2330383 ELIGIBLE DECKS
Rank 44018
MOST PLAYED OF 66500 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.