Isochron Scepter
To Arms!
Rise and Shine
Prerequisites
What do I need to start this combo?
| Isochron Scepter on the battlefield. | |
| To Arms! in exile. | |
| Rise and Shine in hand. | |
| To Arms! is exiled by Isochron Scepter. Isochron Scepter doesn't have summoning sickness. | |
| Creatures you control can tap to produce at least | |
Steps
How does this combo work?
1 | Animate Isochron Scepter using Rise and Shine. |
2 | Activate any number of creatures by tapping them, adding at least |
3 | Activate Isochron Scepter by paying |
4 | Resolve To Arms!, untapping all creatures you control and causing you to draw a card |
5 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite card draw | |
| Infinite draw triggers | |
| Near-infinite magecraft triggers | |
| Near-infinite mana creatures you control can produce | |
| Near-infinite storm count | |
| Near-infinite untap of creatures you control |
Combo Metadata
3
DECKS
0.00%
OF 2330383 ELIGIBLE DECKS
Rank 44023
MOST PLAYED OF 66500 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.