The Legend of Kuruk
Teleportation Circle
Chameleon, Master of Disguise
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (The Legend of Kuruk // Avatar Kuruk as Avatar Kuruk on the battlefield and Chameleon as a copy of Avatar Kuruk on the battlefield). | |
Steps
How does this combo work?
1 | Activate Chameleon using Avatar Kuruk's ability by paying |
2 | At the beginning of your end step, Teleportation Circle triggers, blinking Chameleon. Choose to have it enter the battlefield as a copy of Avatar Kuruk. |
3 | Repeat each turn. |
Results
What do I get from this combo?
| Lock | |
| Infinite turns |
Combo Metadata
11
DECKS
0.00%
OF 234854 ELIGIBLE DECKS
Rank 23511
MOST PLAYED OF 44717 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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